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Improve UI display

This commit is contained in:
Daniel Evans 2014-06-01 18:26:53 +01:00
parent 6d604ffec0
commit 2fb86b741c
4 changed files with 19 additions and 58 deletions

View File

@ -18,17 +18,20 @@ public:
struct MenuEntry struct MenuEntry
{ {
std::string name; std::string name;
float _size;
MenuEntry(const std::string& n) : name(n) {} MenuEntry(const std::string& n, float size = 38.f) : name(n), _size(size) {}
float getHeight() { return 38.f; } float getHeight() { return _size; }
virtual void draw(const sf::Font& font, sf::RenderWindow& window, glm::vec2& basis) virtual void draw(const sf::Font& font, sf::RenderWindow& window, glm::vec2& basis)
{ {
sf::Text t; sf::Text t;
t.setFont(font); t.setFont(font);
t.setPosition(basis.x, basis.y); t.setPosition(basis.x + 6, basis.y + 2);
t.setString(name); t.setString(name);
auto cSize = getHeight() - 10.f;
t.setCharacterSize(cSize);
window.draw(t); window.draw(t);
basis.y += getHeight(); basis.y += getHeight();
} }
@ -40,15 +43,15 @@ public:
{ {
std::function<void (void)> callback; std::function<void (void)> callback;
Entry(const std::string& title, std::function<void (void)> cb) Entry(const std::string& title, std::function<void (void)> cb, float size)
: MenuEntry(title), callback(cb) {} : MenuEntry(title, size), callback(cb) {}
void activate(float clickX, float clickY) { callback(); } void activate(float clickX, float clickY) { callback(); }
}; };
static std::shared_ptr<MenuEntry> lambda(const std::string& n, std::function<void (void)> callback) static std::shared_ptr<MenuEntry> lambda(const std::string& n, std::function<void (void)> callback, float size = 38.f)
{ {
return std::shared_ptr<MenuEntry>(new Entry(n, callback)); return std::shared_ptr<MenuEntry>(new Entry(n, callback, size));
} }
std::vector<std::shared_ptr<MenuEntry>> entries; std::vector<std::shared_ptr<MenuEntry>> entries;
@ -73,7 +76,7 @@ public:
++i) ++i)
{ {
if(activeEntry >= 0 && i == activeEntry) { if(activeEntry >= 0 && i == activeEntry) {
sf::RectangleShape rs(sf::Vector2f(500.f, entries[i]->getHeight())); sf::RectangleShape rs(sf::Vector2f(250.f, entries[i]->getHeight()));
rs.setPosition(basis.x, basis.y); rs.setPosition(basis.x, basis.y);
rs.setFillColor(sf::Color::Cyan); rs.setFillColor(sf::Color::Cyan);
window.draw(rs); window.draw(rs);
@ -130,4 +133,4 @@ public:
} }
}; };
#endif #endif

View File

@ -6,20 +6,21 @@ DebugState::DebugState()
{ {
Menu *m = new Menu(getFont()); Menu *m = new Menu(getFont());
m->offset = glm::vec2(50.f, 100.f); m->offset = glm::vec2(50.f, 100.f);
m->addEntry(Menu::lambda("Create Vehicle", [this] { float entryHeight = 24.f;
m->addEntry(Menu::lambda("Random Vehicle", [this] {
auto it = getWorld()->vehicleTypes.begin(); auto it = getWorld()->vehicleTypes.begin();
std::uniform_int_distribution<int> uniform(0, 3); std::uniform_int_distribution<int> uniform(0, 3);
for(size_t i = 0, n = uniform(getWorld()->randomEngine); i != n; i++) { for(size_t i = 0, n = uniform(getWorld()->randomEngine); i != n; i++) {
it++; it++;
} }
spawnVehicle(it->first); spawnVehicle(it->first);
})); }, entryHeight));
int vehiclesMax = 5, i = 0; int vehiclesMax = 16, i = 0;
for( auto& v : getWorld()->vehicleTypes ) { for( auto& v : getWorld()->vehicleTypes ) {
if( (i++) > vehiclesMax ) break; if( (i++) > vehiclesMax ) break;
m->addEntry(Menu::lambda(v.second->handlingID, [=] { m->addEntry(Menu::lambda(v.second->handlingID, [=] {
spawnVehicle(v.first); spawnVehicle(v.first);
})); }, entryHeight));
} }
this->enterMenu(m); this->enterMenu(m);
} }

View File

@ -9,7 +9,7 @@
IngameState::IngameState() IngameState::IngameState()
: _player(nullptr), _playerCharacter(nullptr) : _player(nullptr), _playerCharacter(nullptr)
{ {
_playerCharacter = getWorld()->createPedestrian(1, {100.f, 100.f, 50.f}); _playerCharacter = getWorld()->createPedestrian(1, {100.f, 100.f, 25.f});
_player = new GTAPlayerAIController(_playerCharacter); _player = new GTAPlayerAIController(_playerCharacter);
setPlayerCharacter( _playerCharacter ); setPlayerCharacter( _playerCharacter );

View File

@ -38,8 +38,6 @@ int debugMode = 0;
sf::Font font; sf::Font font;
bool showControls = false;
glm::vec3 viewPosition; glm::vec3 viewPosition;
glm::vec2 viewAngles; glm::vec2 viewAngles;
@ -264,30 +262,6 @@ void handleCommandEvent(sf::Event &event)
switch(event.type) { switch(event.type) {
case sf::Event::KeyPressed: case sf::Event::KeyPressed:
switch (event.key.code) { switch (event.key.code) {
case sf::Keyboard::F1:
showControls = !showControls;
break;
case sf::Keyboard::F2:
command("pedestrian-vehicle");
break;
case sf::Keyboard::F3:
command("player-vehicle");
break;
case sf::Keyboard::F4:
command("empty-vehicle");
break;
case sf::Keyboard::F6:
command("vehicle-test");
break;
case sf::Keyboard::F7:
command("pedestrian-test");
break;
case sf::Keyboard::F8:
command("damage-object");
break;
case sf::Keyboard::F9:
command("object-info");
break;
case sf::Keyboard::LBracket: case sf::Keyboard::LBracket:
gta->gameTime -= 60.f; gta->gameTime -= 60.f;
break; break;
@ -428,17 +402,7 @@ void render()
<< ":" << std::setw(2) << gta->getMinute() << std::endl; << ":" << std::setw(2) << gta->getMinute() << std::endl;
ss << "Game Time: " << gta->gameTime << std::endl; ss << "Game Time: " << gta->gameTime << std::endl;
ss << "Camera: " << viewPosition.x << " " << viewPosition.y << " " << viewPosition.z << std::endl; ss << "Camera: " << viewPosition.x << " " << viewPosition.y << " " << viewPosition.z << std::endl;
ss << "Renderered " << gta->renderer.rendered << " / " << gta->renderer.culled << std::endl;
if(showControls) {
ss << "F1 - Toggle Help" << std::endl;
ss << "F2 - Create Vehicle (with driver)" << std::endl;
ss << "F3 - Create Vehicle (with player)" << std::endl;
ss << "F4 - Create Vehicle (empty)" << std::endl;
ss << "F6 - Create all Vehicles" << std::endl;
ss << "F7 - Create all Pedestrians" << std::endl;
ss << "F9 - Display Object Information" << std::endl;
}
sf::Text text(ss.str(), font, 15); sf::Text text(ss.str(), font, 15);
text.setPosition(10, 10); text.setPosition(10, 10);
@ -473,13 +437,6 @@ void render()
window.draw(text); window.draw(text);
tpos.y -= text.getLocalBounds().height; tpos.y -= text.getLocalBounds().height;
} }
static size_t fc = 0;
if(fc++ == 60)
{
std::cout << "Rendered: " << gta->renderer.rendered << " / Culled: " << gta->renderer.culled << std::endl;
fc = 0;
}
} }
std::string getGamePath() std::string getGamePath()