mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-25 03:42:48 +01:00
Use findFilePath when loading data files
This should make file loading more reliable for case sensitive operating systems.
This commit is contained in:
parent
674ce55af3
commit
306f6fa9d7
@ -51,9 +51,13 @@ void GameData::load()
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{
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index.indexGameDirectory(datpath);
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index.indexTree(datpath);
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parseDAT(datpath+"/data/default.dat");
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parseDAT(datpath+"/data/gta3.dat");
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// Initalize all the archives.
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loadIMG("models/gta3.img");
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loadIMG("anim/cuts.img");
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parseDAT("data/default.dat");
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parseDAT("data/gta3.dat");
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loadDFF("wheels.dff");
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loadDFF("weapons.dff");
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@ -63,20 +67,20 @@ void GameData::load()
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loadTXD("hud.txd");
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loadTXD("fonts.txd");
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loadCarcols(datpath+"/data/carcols.dat");
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loadWeather(datpath+"/data/timecyc.dat");
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loadHandling(datpath+"/data/handling.cfg");
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loadWaterpro(datpath+"/data/waterpro.dat");
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loadWater(datpath+"/data/water.dat");
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loadWeaponDAT(datpath+"/data/weapon.dat");
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loadCarcols("data/carcols.dat");
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loadWeather("data/timecyc.dat");
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loadHandling("data/handling.cfg");
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loadWaterpro("data/waterpro.dat");
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loadWeaponDAT("data/weapon.dat");
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loadIFP("ped.ifp");
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}
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void GameData::parseDAT(const std::string& path)
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{
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std::ifstream datfile(path.c_str());
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auto datpath = index.findFilePath(path);
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std::ifstream datfile(datpath.c_str());
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if(!datfile.is_open())
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{
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logger->error("Data", "Failed to open game file " + path);
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@ -111,20 +115,16 @@ void GameData::parseDAT(const std::string& path)
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else if(cmd == "IPL")
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{
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auto path = line.substr(space+1);
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auto systempath = index.findFilePath(path);
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loadIPL(systempath.native());
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auto systempath = index.findFilePath(path).native();
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loadIPL(systempath);
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}
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else if(cmd == "TEXDICTION")
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else if(cmd == "TEXDICTION")
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{
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std::string texpath = line.substr(space+1);
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for( size_t t = 0; t < texpath.size(); ++t) {
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texpath[t] = tolower(texpath[t]);
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if(texpath[t] == '\\') {
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texpath[t] = '/';
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}
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}
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std::string texname = texpath.substr(texpath.find_last_of("/")+1);
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loadTXD(texname);
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auto path = line.substr(space+1);
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/// @todo improve TXD handling
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auto name = index.findFilePath(path).filename().native();
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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loadTXD(name);
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}
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}
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}
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@ -194,7 +194,8 @@ void GameData::loadCOL(const size_t zone, const std::string& name)
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void GameData::loadIMG(const std::string& name)
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{
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index.indexArchive(datpath + name);
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auto syspath = index.findFilePath(name).native();
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index.indexArchive(syspath);
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}
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void GameData::loadIPL(const std::string& name)
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@ -232,7 +233,8 @@ enum ColSection {
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void GameData::loadCarcols(const std::string& path)
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{
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std::ifstream fstream(path.c_str());
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auto syspath = index.findFilePath(path);
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std::ifstream fstream(syspath.c_str());
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std::string line;
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ColSection currentSection = Unknown;
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@ -283,14 +285,16 @@ void GameData::loadCarcols(const std::string& path)
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void GameData::loadWeather(const std::string &path)
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{
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weatherLoader.load(path);
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auto syspath = index.findFilePath(path).native();
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weatherLoader.load(syspath);
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}
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void GameData::loadHandling(const std::string& path)
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{
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GenericDATLoader l;
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auto syspath = index.findFilePath(path).native();
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l.loadHandling(path, vehicleInfo);
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l.loadHandling(syspath, vehicleInfo);
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}
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SCMFile *GameData::loadSCM(const std::string &name)
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@ -313,7 +317,8 @@ void GameData::loadGXT(const std::string &name)
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void GameData::loadWaterpro(const std::string& path)
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{
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std::ifstream ifstr(path.c_str(), std::ios_base::binary);
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auto syspath = index.findFilePath(path);
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std::ifstream ifstr(syspath.c_str(), std::ios_base::binary);
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if(ifstr.is_open()) {
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uint32_t numlevels;
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@ -425,11 +430,12 @@ void GameData::loadDynamicObjects(const std::string& name)
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l.loadDynamicObjects(name, dynamicObjectData);
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}
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void GameData::loadWeaponDAT(const std::string &name)
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void GameData::loadWeaponDAT(const std::string &path)
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{
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GenericDATLoader l;
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auto syspath = index.findFilePath(path).native();
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l.loadWeapons(name, weaponData);
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l.loadWeapons(syspath, weaponData);
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}
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bool GameData::loadAudioStream(const std::string &name)
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@ -145,7 +145,7 @@ public:
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/**
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* Loads weapon.dat
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*/
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void loadWeaponDAT(const std::string& name);
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void loadWeaponDAT(const std::string& path);
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bool loadAudioStream(const std::string& name);
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bool loadAudioClip(const std::string& name, const std::string& fileName);
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@ -103,11 +103,6 @@ RWGame::RWGame(int argc, char* argv[])
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data = new GameData(&log, work, config.getGameDataPath());
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// Initalize all the archives.
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data->loadIMG("/models/gta3");
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//engine->data.loadIMG("/models/txd");
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data->loadIMG("/anim/cuts");
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data->load();
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// Initialize renderer
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@ -167,10 +167,6 @@ void ViewerWindow::loadGame(const QString &path)
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gameWorld->data->load();
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// Initalize all the archives.
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gameWorld->data->loadIMG("/models/gta3");
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gameWorld->data->loadIMG("/anim/cuts");
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loadedData(gameWorld);
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}
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@ -79,8 +79,6 @@ public:
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#if RW_TEST_WITH_DATA
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d = new GameData(&log, &work, getGamePath());
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d->loadIMG("/models/gta3");
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d->loadIMG("/anim/cuts");
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d->load();
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e = new GameWorld(&log, &work, d);
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