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Convert save games to use GameStringChar

This commit is contained in:
Daniel Evans 2016-08-16 02:31:58 +01:00
parent 67aa5150ca
commit 3123571894
4 changed files with 6 additions and 42 deletions

View File

@ -1,7 +1,7 @@
#include <engine/GameState.hpp>
BasicState::BasicState()
: saveName { "" }
: saveName { 0 }
, saveTime { 0, 0, 0, 0, 0, 0, 0, 0 }
, islandNumber { 0 }
, cameraPosition { }

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@ -33,8 +33,7 @@ struct SystemTime
/** Block 0 State */
struct BasicState
{
/// /!\ This is wchar_t[24] in the original format /!\ we convert on load for convenience
char saveName[48];
GameStringChar saveName[24];
SystemTime saveTime;
uint32_t unknown;
uint16_t islandNumber;

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@ -11,7 +11,6 @@
#include <ai/PlayerController.hpp>
#include <items/WeaponItem.hpp>
#include <cstring>
#include <iconv.h>
#include <boost/filesystem.hpp>
#include <boost/range/iterator_range.hpp>
@ -528,24 +527,6 @@ bool SaveGame::loadGame(GameState& state, const std::string& file)
static_assert(sizeof(BasicState) == 0xBC, "BasicState is not the right size");
READ_VALUE(state.basic)
// Convert utf-16 to utf-8
size_t bytes = 0;
for(;; bytes++ ) {
if(state.basic.saveName[bytes-1] == 0 && state.basic.saveName[bytes] == 0) break;
}
size_t outSize = 24;
char outBuff[48];
char* outCur = outBuff;
auto icv = iconv_open("UTF-8", "UTF-16");
char* saveName = (char*)state.basic.saveName;
#if defined(RW_NETBSD)
iconv(icv, (const char**)&saveName, &bytes, &outCur, &outSize);
#else
iconv(icv, &saveName, &bytes, &outCur, &outSize);
#endif
strcpy(state.basic.saveName, outBuff);
BlockDword scriptBlockSize;
READ_SIZE(scriptBlockSize)
@ -1244,24 +1225,6 @@ bool SaveGame::getSaveInfo(const std::string& file, BasicState *basicState)
std::fclose(loadFile);
size_t bytes = 0;
for(;; bytes++ ) {
if(basicState->saveName[bytes-1] == 0 && basicState->saveName[bytes] == 0) break;
}
size_t outSize = 24;
char outBuff[48];
char* outCur = outBuff;
auto icv = iconv_open("UTF-8", "UTF-16");
char* saveName = (char*)basicState->saveName;
// Convert to UTF-8 and copy back to the return struct
#if defined(RW_NETBSD)
iconv(icv, (const char**)&saveName, &bytes, &outCur, &outSize);
#else
iconv(icv, &saveName, &bytes, &outCur, &outSize);
#endif
strcpy(basicState->saveName, outBuff);
return true;
}

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@ -34,8 +34,10 @@ void MenuState::enterLoadMenu()
if (save.valid) {
std::stringstream ss;
ss << save.basicState.saveTime.year << "/" << save.basicState.saveTime.month << "/" << save.basicState.saveTime.day
<< " " << save.basicState.saveTime.hour << ":" << save.basicState.saveTime.minute << " " << save.basicState.saveName;
m->addEntry(Menu::lambda(ss.str(), [=] {
<< " " << save.basicState.saveTime.hour << ":" << save.basicState.saveTime.minute << " ";
auto name = GameStringUtil::fromString(ss.str());
name += save.basicState.saveName;
m->addEntry(Menu::lambda(name, [=] {
StateManager::get().enter(new IngameState(game, false));
game->loadGame(save.savePath);
}, 20.f));