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Remove very dead debug code

This commit is contained in:
Daniel Evans 2016-10-19 23:34:59 +01:00
parent d62e8a6cd2
commit 32352baedd

View File

@ -219,35 +219,6 @@ void DebugState::exit() {
}
void DebugState::tick(float dt) {
/*if(debugObject) {
auto p = debugObject->getPosition();
ss << "Position: " << p.x << " " << p.y << " " << p.z << std::endl;
ss << "Health: " << debugObject->mHealth << std::endl;
if(debugObject->model) {
auto m = debugObject->model;
ss << "Textures: " << std::endl;
for(auto it = m->geometries.begin(); it != m->geometries.end();
++it )
{
auto g = *it;
for(auto itt = g->materials.begin(); itt != g->materials.end();
++itt)
{
for(auto tit = itt->textures.begin(); tit !=
itt->textures.end();
++tit)
{
ss << " " << tit->name << std::endl;
}
}
}
}
if(debugObject->type() == GameObject::Vehicle) {
GTAVehicle* vehicle = static_cast<GTAVehicle*>(debugObject);
ss << "ID: " << vehicle->info->handling.ID << std::endl;
}
}*/
if (_freeLook) {
_debugCam.rotation =
glm::angleAxis(_debugLook.x, glm::vec3(0.f, 0.f, 1.f)) *