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Remove very dead debug code
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parent
d62e8a6cd2
commit
32352baedd
@ -219,35 +219,6 @@ void DebugState::exit() {
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}
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void DebugState::tick(float dt) {
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/*if(debugObject) {
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auto p = debugObject->getPosition();
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ss << "Position: " << p.x << " " << p.y << " " << p.z << std::endl;
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ss << "Health: " << debugObject->mHealth << std::endl;
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if(debugObject->model) {
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auto m = debugObject->model;
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ss << "Textures: " << std::endl;
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for(auto it = m->geometries.begin(); it != m->geometries.end();
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++it )
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{
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auto g = *it;
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for(auto itt = g->materials.begin(); itt != g->materials.end();
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++itt)
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{
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for(auto tit = itt->textures.begin(); tit !=
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itt->textures.end();
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++tit)
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{
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ss << " " << tit->name << std::endl;
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}
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}
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}
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}
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if(debugObject->type() == GameObject::Vehicle) {
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GTAVehicle* vehicle = static_cast<GTAVehicle*>(debugObject);
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ss << "ID: " << vehicle->info->handling.ID << std::endl;
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}
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}*/
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if (_freeLook) {
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_debugCam.rotation =
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glm::angleAxis(_debugLook.x, glm::vec3(0.f, 0.f, 1.f)) *
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