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Load game zones from save file block
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parent
bb6698e373
commit
3247fafa90
@ -371,9 +371,11 @@ struct Block11Zone {
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};
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struct Block11ZoneInfo {
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BlockWord density;
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// This will likely be the gang
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// car and ped densities +more
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uint8_t unknown1[56];
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BlockWord unknown1[16];
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BlockWord peddensity;
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BlockWord copdensity;
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BlockWord gangpeddensity[9];
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BlockWord pedgroup;
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};
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struct Block11AudioZone {
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BlockWord zoneId;
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@ -890,6 +892,10 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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Block11ZoneInfo& info = zoneData.dayNightInfo[z];
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READ_VALUE(info.density)
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READ_VALUE(info.unknown1)
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READ_VALUE(info.peddensity)
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READ_VALUE(info.copdensity)
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READ_VALUE(info.gangpeddensity)
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READ_VALUE(info.pedgroup);
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}
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READ_VALUE(zoneData.numNavZones);
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READ_VALUE(zoneData.numZoneInfos);
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@ -919,6 +925,31 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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for (int z = 0; z < zoneData.numNavZones; ++z) {
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Block11Zone& zone = zoneData.navZones[z];
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std::cout << " " << zone.name << std::endl;
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auto& dayinfo = zoneData.dayNightInfo[zone.dayZoneInfo];
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std::cout << " DAY " << dayinfo.density << " " << dayinfo.peddensity
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<< " " << dayinfo.copdensity << " "
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<< " [";
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for (BlockDword gang : dayinfo.gangpeddensity) {
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std::cout << " " << gang;
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}
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std::cout << "] " << dayinfo.pedgroup << std::endl;
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for (BlockDword dw : dayinfo.unknown1) {
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std::cout << " " << dw;
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}
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std::cout << std::endl;
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auto& nightinfo = zoneData.dayNightInfo[zone.nightZoneInfo];
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std::cout << " NIGHT " << nightinfo.density << " "
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<< nightinfo.peddensity << " " << nightinfo.copdensity << " "
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<< " [";
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for (BlockDword gang : nightinfo.gangpeddensity) {
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std::cout << " " << gang;
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}
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std::cout << "] " << nightinfo.pedgroup << std::endl;
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for (BlockDword dw : nightinfo.unknown1) {
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std::cout << " " << dw;
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}
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std::cout << std::endl;
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}
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for (int z = 0; z < zoneData.numMapZones; ++z) {
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Block11Zone& zone = zoneData.mapZones[z];
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@ -926,6 +957,33 @@ bool SaveGame::loadGame(GameState& state, const std::string& file) {
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}
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#endif
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// Clear existing zone data
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auto& gamezones = state.world->data->gamezones;
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gamezones.clear();
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for (int z = 0; z < zoneData.numNavZones; ++z) {
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Block11Zone& zone = zoneData.navZones[z];
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Block11ZoneInfo& day = zoneData.dayNightInfo[zone.dayZoneInfo];
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Block11ZoneInfo& night = zoneData.dayNightInfo[zone.nightZoneInfo];
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ZoneData zd;
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zd.name = zone.name;
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zd.type = zone.type;
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zd.min = zone.coordA;
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zd.max = zone.coordB;
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zd.island = zone.level;
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// @toodo restore gang density
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zd.pedGroupDay = day.pedgroup;
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zd.pedGroupNight = night.pedgroup;
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gamezones.push_back(zd);
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}
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// Re-build zone hierarchy
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for (ZoneData& zone : gamezones) {
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if (&zone == &gamezones[0]) {
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continue;
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}
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gamezones[0].insertZone(zone);
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}
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// Block 12
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BlockSize gangBlockSize;
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BLOCK_HEADER(gangBlockSize)
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