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Fix animation test case
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parent
1fb8162a7c
commit
330fa56b77
@ -72,7 +72,7 @@ void Animator::tick(float dt)
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for( auto& b : boneInstances )
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{
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auto kf = b.first->getInterpolatedKeyframe(getAnimationTime());
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auto kf = b.first->getInterpolatedKeyframe(getAnimationTime(1.f));
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auto& data = skeleton->getData(b.second.frameIdx);
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ModelFrame* frame = model->frames[b.second.frameIdx];
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@ -148,10 +148,16 @@ bool Animator::isCompleted() const
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float Animator::getAnimationTime(float alpha) const
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{
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float td = serverTime - lastServerTime;
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if(repeat) {
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return fmod(serverTime + alpha, getAnimation()->duration);
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float t = serverTime + td * alpha;
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while( t > getAnimation()->duration )
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{
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t -= getAnimation()->duration;
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}
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return t;
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}
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return serverTime + alpha;
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return serverTime + td * alpha;
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}
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void Animator::setAnimationTime(float time)
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@ -180,7 +180,7 @@ void CharacterObject::updateCharacter(float dt)
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glm::vec3 walkDir;
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glm::vec3 animTranslate;
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if( isAnimationFixed() ) {
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if( isAnimationFixed() && animator->getAnimation() != nullptr ) {
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auto d = animator->getRootTranslation() / animator->getAnimation()->duration;
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animTranslate = d * dt;
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}
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@ -26,10 +26,10 @@ BOOST_AUTO_TEST_CASE(test_matrix)
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AnimationBone::RT0,
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{
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{
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glm::quat(), glm::vec3(0.f, 0.f, 0.f), glm::vec3(), 0.f,
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glm::quat(), glm::vec3(0.f, 0.f, 0.f), glm::vec3(), 0.f, 0
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},
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{
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glm::quat(), glm::vec3(0.f, 1.f, 0.f), glm::vec3(), 1.0f,
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glm::quat(), glm::vec3(0.f, 1.f, 0.f), glm::vec3(), 1.0f, 1
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},
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}
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};
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@ -45,7 +45,6 @@ BOOST_AUTO_TEST_CASE(test_matrix)
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BOOST_CHECK( skeleton.getData(0).a.translation == glm::vec3(0.f, 1.f, 0.f) );
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BOOST_CHECK( skeleton.getData(0).b.translation == glm::vec3(0.f, 0.f, 0.f) );
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}
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}
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