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Fix GLM syntax issue

This commit is contained in:
Daniel Evans 2014-06-10 17:08:29 +01:00
parent 1e9e8c4d9c
commit 34478b6651

View File

@ -146,10 +146,10 @@ void DebugState::spawnVehicle(unsigned int id)
auto ch = getPlayerCharacter(); auto ch = getPlayerCharacter();
if(! ch) return; if(! ch) return;
auto fwd = ch->rotation * glm::vec3(0.f, 1.f, 0.f); glm::vec3 fwd = ch->rotation * glm::vec3(0.f, 1.f, 0.f);
glm::vec3 hit, normal; glm::vec3 hit, normal;
if(hitWorldRay({ch->position + fwd * 5.f}, {0.f, 0.f, -2.f}, hit, normal)) { if(hitWorldRay(ch->position + (fwd * 5.f), {0.f, 0.f, -2.f}, hit, normal)) {
auto spawnpos = hit + normal; auto spawnpos = hit + normal;
getWorld()->createVehicle(id, spawnpos, glm::quat()); getWorld()->createVehicle(id, spawnpos, glm::quat());
} }