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Remove ImGui configuration option
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baeffe6c8f
commit
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@ -6,7 +6,6 @@ option(BUILD_VIEWER "Build GUI data viewer")
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option(ENABLE_SCRIPT_DEBUG "Enable verbose script execution")
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option(ENABLE_PROFILING "Enable detailed profiling metrics")
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option(ENABLE_IMGUI "Enable imgui plugin")
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option(TEST_DATA "Enable tests that require game data")
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4
external/CMakeLists.txt
vendored
4
external/CMakeLists.txt
vendored
@ -2,6 +2,4 @@ if(ENABLE_PROFILING)
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add_subdirectory(microprofile)
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endif()
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if(ENABLE_IMGUI)
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add_subdirectory(imgui)
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endif()
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add_subdirectory(imgui)
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@ -71,17 +71,15 @@ target_link_libraries(librwgame
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SDL2::SDL2
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)
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if(ENABLE_IMGUI)
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target_compile_definitions(librwgame
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PUBLIC
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RW_IMGUI
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)
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target_compile_definitions(librwgame
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PUBLIC
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RW_IMGUI
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)
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target_link_libraries(librwgame
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PUBLIC
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imgui::sdl_gl3
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)
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endif()
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target_link_libraries(librwgame
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PUBLIC
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imgui::sdl_gl3
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)
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add_executable(rwgame
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main.cpp
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@ -4,8 +4,6 @@
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#include <objects/CharacterObject.hpp>
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#include <objects/VehicleObject.hpp>
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#ifdef RW_IMGUI
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#include "RWGame.hpp"
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#include <imgui.h>
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@ -204,24 +202,3 @@ void RWImGui::endFrame(const ViewCamera& camera) {
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ImGui::Render();
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ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
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}
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#else
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RWImGui::RWImGui(RWGame &game)
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: _game(game) {
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}
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RWImGui::~RWImGui() {
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destroy();
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}
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RWImGui::init(SDL_Window *window, SDL_GLContext context) {
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}
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RWImGui::destroy() {
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}
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RWImGui::process_event(SDL_Event &event) {
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}
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#endif
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