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mirror of https://github.com/rwengine/openrw.git synced 2024-11-24 19:32:55 +01:00

Remove ImGui configuration option

This commit is contained in:
Daniel Evans 2019-05-22 23:10:01 +01:00
parent baeffe6c8f
commit 35c90d1ebc
4 changed files with 9 additions and 37 deletions

View File

@ -6,7 +6,6 @@ option(BUILD_VIEWER "Build GUI data viewer")
option(ENABLE_SCRIPT_DEBUG "Enable verbose script execution") option(ENABLE_SCRIPT_DEBUG "Enable verbose script execution")
option(ENABLE_PROFILING "Enable detailed profiling metrics") option(ENABLE_PROFILING "Enable detailed profiling metrics")
option(ENABLE_IMGUI "Enable imgui plugin")
option(TEST_DATA "Enable tests that require game data") option(TEST_DATA "Enable tests that require game data")

View File

@ -2,6 +2,4 @@ if(ENABLE_PROFILING)
add_subdirectory(microprofile) add_subdirectory(microprofile)
endif() endif()
if(ENABLE_IMGUI) add_subdirectory(imgui)
add_subdirectory(imgui)
endif()

View File

@ -71,17 +71,15 @@ target_link_libraries(librwgame
SDL2::SDL2 SDL2::SDL2
) )
if(ENABLE_IMGUI) target_compile_definitions(librwgame
target_compile_definitions(librwgame PUBLIC
PUBLIC RW_IMGUI
RW_IMGUI )
)
target_link_libraries(librwgame target_link_libraries(librwgame
PUBLIC PUBLIC
imgui::sdl_gl3 imgui::sdl_gl3
) )
endif()
add_executable(rwgame add_executable(rwgame
main.cpp main.cpp

View File

@ -4,8 +4,6 @@
#include <objects/CharacterObject.hpp> #include <objects/CharacterObject.hpp>
#include <objects/VehicleObject.hpp> #include <objects/VehicleObject.hpp>
#ifdef RW_IMGUI
#include "RWGame.hpp" #include "RWGame.hpp"
#include <imgui.h> #include <imgui.h>
@ -204,24 +202,3 @@ void RWImGui::endFrame(const ViewCamera& camera) {
ImGui::Render(); ImGui::Render();
ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData()); ImGui_ImplOpenGL3_RenderDrawData(ImGui::GetDrawData());
} }
#else
RWImGui::RWImGui(RWGame &game)
: _game(game) {
}
RWImGui::~RWImGui() {
destroy();
}
RWImGui::init(SDL_Window *window, SDL_GLContext context) {
}
RWImGui::destroy() {
}
RWImGui::process_event(SDL_Event &event) {
}
#endif