mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-07 03:12:36 +01:00
rwlib: rw/defines.hpp -> rw/debug.hpp
This commit is contained in:
parent
0b8407b618
commit
36149cf38e
@ -2,7 +2,7 @@
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#include <cstring>
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#include <cstring>
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#include <fstream>
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#include <fstream>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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namespace RW {
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namespace RW {
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@ -4,7 +4,7 @@
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#include <cstring>
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#include <cstring>
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#include <memory>
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#include <memory>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include "BinaryStream.hpp"
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#include "BinaryStream.hpp"
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@ -7,7 +7,7 @@
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#include "ai/AIGraphNode.hpp"
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#include "ai/AIGraphNode.hpp"
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#include "data/PathData.hpp"
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#include "data/PathData.hpp"
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include <rw/types.hpp>
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#include <rw/types.hpp>
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AIGraph::~AIGraph() {
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AIGraph::~AIGraph() {
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#include <LinearMath/btScalar.h>
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#include <LinearMath/btScalar.h>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include "data/WeaponData.hpp"
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#include "data/WeaponData.hpp"
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#include "engine/Animator.hpp"
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#include "engine/Animator.hpp"
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@ -8,7 +8,7 @@ extern "C" {
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#include <libavutil/avutil.h>
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#include <libavutil/avutil.h>
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}
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}
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//ab
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//ab
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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// Rename some functions for older libavcodec/ffmpeg versions (e.g. Ubuntu Trusty)
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// Rename some functions for older libavcodec/ffmpeg versions (e.g. Ubuntu Trusty)
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#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(55,28,1)
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#if LIBAVCODEC_VERSION_INT < AV_VERSION_INT(55,28,1)
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@ -9,7 +9,7 @@
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#include <vector>
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#include <vector>
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#define time_unit std::chrono::microseconds
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#define time_unit std::chrono::microseconds
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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namespace perf {
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namespace perf {
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#include <algorithm>
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#include <algorithm>
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#include <vector>
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#include <vector>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include <rw/forward.hpp>
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#include <rw/forward.hpp>
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// The default animations for every cycle
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// The default animations for every cycle
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#include <cstddef>
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#include <cstddef>
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#include <fstream>
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#include <fstream>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include "engine/GameWorld.hpp"
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#include "engine/GameWorld.hpp"
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#include "objects/GameObject.hpp"
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#include "objects/GameObject.hpp"
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#include <vector>
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#include <vector>
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#include <data/Clump.hpp>
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#include <data/Clump.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include <rw/forward.hpp>
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#include <rw/forward.hpp>
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#include <data/CollisionModel.hpp>
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#include <data/CollisionModel.hpp>
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#include <map>
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#include <map>
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#include <vector>
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#include <vector>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include <rw/forward.hpp>
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#include <rw/forward.hpp>
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struct AnimationBone;
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struct AnimationBone;
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <data/Clump.hpp>
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#include <data/Clump.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include <rw/types.hpp>
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#include <rw/types.hpp>
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#include "core/Logger.hpp"
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#include "core/Logger.hpp"
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <platform/FileIndex.hpp>
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#include <platform/FileIndex.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include <rw/forward.hpp>
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#include <rw/forward.hpp>
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#include <data/AnimGroup.hpp>
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#include <data/AnimGroup.hpp>
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#ifndef _RWENGINE_Garage_HPP_
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#ifndef _RWENGINE_GARAGE_HPP_
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#define _RWENGINE_Garage_HPP_
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#define _RWENGINE_GARAGE_HPP_
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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class PlayerController;
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class PlayerController;
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#include "engine/Payphone.hpp"
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#include "engine/Payphone.hpp"
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include "ai/PlayerController.hpp"
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#include "ai/PlayerController.hpp"
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include "data/ZoneData.hpp"
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#include "data/ZoneData.hpp"
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#include "engine/GameData.hpp"
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#include "engine/GameData.hpp"
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#include "engine/ScreenText.hpp"
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#include "engine/ScreenText.hpp"
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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void ScreenText::tick(float dt) {
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void ScreenText::tick(float dt) {
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int millis = dt * 1000;
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int millis = dt * 1000;
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#include <iterator>
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#include <iterator>
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#include <sstream>
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#include <sstream>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include <data/ModelData.hpp>
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#include <data/ModelData.hpp>
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#include <data/WeaponData.hpp>
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#include <data/WeaponData.hpp>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include "data/CutsceneData.hpp"
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#include "data/CutsceneData.hpp"
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#include "platform/FileHandle.hpp"
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#include "platform/FileHandle.hpp"
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#include <BulletDynamics/Character/btKinematicCharacterController.h>
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#include <BulletDynamics/Character/btKinematicCharacterController.h>
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#include <btBulletDynamicsCommon.h>
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#include <btBulletDynamicsCommon.h>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include "ai/CharacterController.hpp"
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#include "ai/CharacterController.hpp"
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#include "ai/PlayerController.hpp"
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#include "ai/PlayerController.hpp"
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include <rw/forward.hpp>
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#include <rw/forward.hpp>
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#include <data/ModelData.hpp>
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#include <data/ModelData.hpp>
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#include <cstdint>
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#include <cstdint>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include <objects/GameObject.hpp>
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#include <objects/GameObject.hpp>
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#include <gl/DrawBuffer.hpp>
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#include <gl/DrawBuffer.hpp>
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#include <gl/GeometryBuffer.hpp>
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#include <gl/GeometryBuffer.hpp>
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#include <gl/gl_core_3_3.h>
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#include <gl/gl_core_3_3.h>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include "render/GameRenderer.hpp"
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#include "render/GameRenderer.hpp"
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#include <glm/gtc/type_ptr.hpp>
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#include <glm/gtc/type_ptr.hpp>
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#include <gl/DrawBuffer.hpp>
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#include <gl/DrawBuffer.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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namespace {
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namespace {
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constexpr GLuint kUBOIndexScene = 1;
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constexpr GLuint kUBOIndexScene = 1;
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include <rw/types.hpp>
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#include <rw/types.hpp>
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#include "engine/GameData.hpp"
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#include "engine/GameData.hpp"
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#ifndef _RWENGINE_SCRIPTFUNCTIONS_HPP_
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#ifndef _RWENGINE_SCRIPTFUNCTIONS_HPP_
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#define _RWENGINE_SCRIPTFUNCTIONS_HPP_
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#define _RWENGINE_SCRIPTFUNCTIONS_HPP_
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include <ai/AIGraphNode.hpp>
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#include <ai/AIGraphNode.hpp>
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#include <data/GameTexts.hpp>
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#include <data/GameTexts.hpp>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include "engine/Garage.hpp"
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#include "engine/Garage.hpp"
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#include <SDL.h>
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#include <SDL.h>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include "GitSHA1.h"
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#include "GitSHA1.h"
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#include "GameConfig.hpp"
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#include "GameConfig.hpp"
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#include <algorithm>
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#include <algorithm>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include <rw/filesystem.hpp>
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#include <rw/filesystem.hpp>
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#include <boost/property_tree/ini_parser.hpp>
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#include <boost/property_tree/ini_parser.hpp>
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#include <glm/glm.hpp>
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#include <glm/glm.hpp>
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#include <render/GameRenderer.hpp>
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#include <render/GameRenderer.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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/**
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/**
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* Default values for menus that should match the look and feel of the original
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* Default values for menus that should match the look and feel of the original
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#include "game.hpp"
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#include "game.hpp"
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#include <engine/SaveGame.hpp>
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#include <engine/SaveGame.hpp>
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#include <rw/defines.hpp>
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#include <rw/debug.hpp>
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#include "RWGame.hpp"
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#include "RWGame.hpp"
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MenuState::MenuState(RWGame* game) : State(game) {
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MenuState::MenuState(RWGame* game) : State(game) {
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source/rw/filesystem.hpp
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source/rw/filesystem.hpp
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source/rw/forward.hpp
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source/rw/forward.hpp
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source/rw/types.hpp
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source/rw/types.hpp
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source/rw/defines.hpp
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source/rw/debug.hpp
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source/platform/FileHandle.hpp
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source/platform/FileHandle.hpp
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source/platform/FileIndex.hpp
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source/platform/FileIndex.hpp
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#include "gl/gl_core_3_3.h"
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#include "gl/gl_core_3_3.h"
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#include "loaders/RWBinaryStream.hpp"
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#include "loaders/RWBinaryStream.hpp"
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#include "platform/FileHandle.hpp"
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#include "platform/FileHandle.hpp"
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#include "rw/defines.hpp"
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#include "rw/debug.hpp"
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enum DFFChunks {
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enum DFFChunks {
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CHUNK_STRUCT = 0x0001,
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CHUNK_STRUCT = 0x0001,
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/algorithm/string/predicate.hpp>
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#include <cstdio>
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#include <cstdio>
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#include "rw/defines.hpp"
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#include "rw/debug.hpp"
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LoaderIMG::LoaderIMG() : m_version(GTAIIIVC), m_assetCount(0) {
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LoaderIMG::LoaderIMG() : m_version(GTAIIIVC), m_assetCount(0) {
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}
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}
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#include <cstdio>
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#include <cstdio>
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#include <string>
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#include <string>
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#include "rw/defines.hpp"
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#include "rw/debug.hpp"
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LoaderSDT::LoaderSDT() : m_version(GTAIIIVC), m_assetCount(0) {
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LoaderSDT::LoaderSDT() : m_version(GTAIIIVC), m_assetCount(0) {
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}
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}
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#include "gl/gl_core_3_3.h"
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#include "gl/gl_core_3_3.h"
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#include "loaders/RWBinaryStream.hpp"
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#include "loaders/RWBinaryStream.hpp"
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#include "platform/FileHandle.hpp"
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#include "platform/FileHandle.hpp"
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#include "rw/defines.hpp"
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#include "rw/debug.hpp"
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GLuint gErrorTextureData[] = {0xFFFF00FF, 0xFF000000, 0xFF000000, 0xFFFF00FF};
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GLuint gErrorTextureData[] = {0xFFFF00FF, 0xFF000000, 0xFF000000, 0xFFFF00FF};
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GLuint gDebugTextureData[] = {0xFF0000FF, 0xFF00FF00};
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GLuint gDebugTextureData[] = {0xFF0000FF, 0xFF00FF00};
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#include <cstddef>
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#include <cstddef>
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#include "rw/defines.hpp"
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#include "rw/debug.hpp"
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#include "rw/bit_cast.cpp"
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#include "rw/bit_cast.cpp"
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/**
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/**
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//Based on https://gist.github.com/socantre/3472964
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//Based on https://gist.github.com/socantre/3472964
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#include <cstring> // memcpy
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#include <cstring> // memcpy
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#include <type_traits> // is_trivially_copyable
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#include <type_traits> // is_trivially_copyable
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#include "rw/defines.hpp" // RW_ASSERT
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#include "rw/debug.hpp" // RW_ASSERT
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template <class Dest, class Source>
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template <class Dest, class Source>
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inline Dest bit_cast(Source const &source) {
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inline Dest bit_cast(Source const &source) {
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#ifndef _LIBRW_DEFINES_HPP_
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#ifndef _LIBRW_DEBUG_HPP_
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#define _LIBRW_DEFINES_HPP_
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#define _LIBRW_DEBUG_HPP_
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#if RW_DEBUG
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#if RW_DEBUG
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#include <cstdlib>
|
#include <cstdlib>
|
@ -5,7 +5,7 @@
|
|||||||
#include <glm/glm.hpp>
|
#include <glm/glm.hpp>
|
||||||
#include <map>
|
#include <map>
|
||||||
#include <memory>
|
#include <memory>
|
||||||
#include <rw/defines.hpp>
|
#include <rw/debug.hpp>
|
||||||
#include <string>
|
#include <string>
|
||||||
|
|
||||||
#define RW_USING(feature) 1 == feature
|
#define RW_USING(feature) 1 == feature
|
||||||
|
@ -8,7 +8,7 @@
|
|||||||
#include <fstream>
|
#include <fstream>
|
||||||
#include <map>
|
#include <map>
|
||||||
|
|
||||||
#include <rw/defines.hpp>
|
#include <rw/debug.hpp>
|
||||||
#include <rw/filesystem.hpp>
|
#include <rw/filesystem.hpp>
|
||||||
|
|
||||||
namespace pt = boost::property_tree;
|
namespace pt = boost::property_tree;
|
||||||
|
Loading…
Reference in New Issue
Block a user