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rwviewer: load gamedata before passing it to gameworld
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2670de509f
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@ -144,12 +144,12 @@ void ViewerWindow::loadGame(const QString& path) {
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}
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}
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gameData = std::make_unique<GameData>(&engineLog, gameDir.absolutePath().toStdString());
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gameData = std::make_unique<GameData>(&engineLog, gameDir.absolutePath().toStdString());
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gameData->load();
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gameWorld = std::make_unique<GameWorld>(&engineLog, gameData.get());
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gameWorld = std::make_unique<GameWorld>(&engineLog, gameData.get());
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renderer = std::make_unique<GameRenderer>(&engineLog, gameData.get());
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renderer = std::make_unique<GameRenderer>(&engineLog, gameData.get());
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gameWorld->state = new GameState;
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gameWorld->state = new GameState;
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gameWorld->data->load();
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renderer->text.setFontTexture(FONT_PAGER, "pager");
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renderer->text.setFontTexture(FONT_PAGER, "pager");
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renderer->text.setFontTexture(FONT_PRICEDOWN, "font1");
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renderer->text.setFontTexture(FONT_PRICEDOWN, "font1");
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renderer->text.setFontTexture(FONT_ARIAL, "font2");
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renderer->text.setFontTexture(FONT_ARIAL, "font2");
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