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Fix game_add_location_blip by using realValue()

This commit is contained in:
Jannik Vogel 2016-06-23 06:23:33 +02:00
parent ae7b70bed9
commit 3789a8454d

View File

@ -320,7 +320,8 @@ void game_add_location_blip(const ScriptArguments& args)
{
BlipData data;
data.target = 0;
data.coord = glm::vec3(args[0].real, args[1].real, args[2].real);
/// @todo this might use ground coords if z is -100.0
data.coord = glm::vec3(args[0].realValue(), args[1].realValue(), args[2].realValue());
data.texture = "";
*args[3].globalInteger = args.getWorld()->state->addRadarBlip(data);
}