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https://github.com/rwengine/openrw.git
synced 2024-11-07 03:12:36 +01:00
Added new framework with BinaryStream and stuff and an example app
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@ -1,6 +1,11 @@
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cmake_minimum_required(VERSION 2.8)
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project(gtfw)
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SET(CMAKE_CXX_FLAGS "-g -std=c++11")
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add_subdirectory(datadump)
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add_subdirectory(viewer)
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add_subdirectory(framework2)
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add_subdirectory(analyzer)
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7
analyzer/CMakeLists.txt
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7
analyzer/CMakeLists.txt
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add_executable(analyzer main.cpp)
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include_directories(../framework2/include)
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target_link_libraries( analyzer renderware sfml-graphics )
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install(TARGETS analyzer RUNTIME DESTINATION bin)
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77
analyzer/main.cpp
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77
analyzer/main.cpp
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#include <renderware/BinaryStream.hpp>
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#include <renderware/TextureArchive.hpp>
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#include <SFML/Graphics.hpp>
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#include <iostream>
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#include <sstream>
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int main()
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{
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std::cout << std::showbase;
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std::string gtapath = "/home/iostream/.wine/drive_c/Program Files (x86)/Rockstar Games/GTAIII/";
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auto ojg = RW::BinaryStream::parse(gtapath +"/models/MISC.TXD");
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// auto ojg = RW::BinaryStream::parse("OJG.TXD");
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auto texture = RW::TextureArchive::create(*ojg);
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std::cout << "Found " << texture->numTextures << " textures!" << std::endl;
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sf::Image img;
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for (size_t i = 0; i < texture->numTextures; i++) {
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auto &tex = texture->textures[i];
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std::cout << "Processing " << tex.header.diffuseName << std::endl;
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img.create(tex.header.width, tex.header.height);
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for (int j = 0; j < tex.header.width; j++) {
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for (int i = 0; i < tex.header.width; i++) {
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bool hasAlpha = (tex.header.rasterFormat & 0x0500) == 0x0500;
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if (tex.header.rasterFormat & 0x2000) {
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uint8_t pixelIndex = 4 * tex.body.pixels[j*tex.header.width + i];
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img.setPixel(i, j, {
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tex.body.palette[pixelIndex + 0],
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tex.body.palette[pixelIndex + 1],
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tex.body.palette[pixelIndex + 2],
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(hasAlpha ? tex.body.palette[pixelIndex + 3] : static_cast<sf::Uint8>(255))
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});
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} else {
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uint8_t pixel = 4 * tex.body.pixels[j*tex.header.width + i];
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img.setPixel(i, j, {
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tex.body.pixels[pixel + 0],
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tex.body.pixels[pixel + 1],
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tex.body.pixels[pixel + 2],
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tex.body.pixels[pixel + 3],
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});
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}
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}
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}
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std::stringstream ss;
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ss << tex.header.diffuseName << ".png";
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img.saveToFile(ss.str());
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size_t scaleUp = 8;
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img.create(16*scaleUp, 16*scaleUp);
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for (int j = 0; j < 16; j++) {
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for (int i = 0; i < 16; i++) {
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uint8_t pixelIndex = 4 * (j*16 + i);
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for (int y = 0; y < scaleUp; y++) {
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for (int x = 0; x < scaleUp; x++) {
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img.setPixel((i*scaleUp)+x, (j*scaleUp)+y, {
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tex.body.palette[pixelIndex + 0],
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tex.body.palette[pixelIndex + 1],
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tex.body.palette[pixelIndex + 2],
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tex.body.palette[pixelIndex + 3],
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});
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}
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}
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}
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}
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img.saveToFile("palette"+ ss.str());
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}
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return 0;
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}
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89
framework2/BinaryStream.cpp
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89
framework2/BinaryStream.cpp
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#include <renderware/BinaryStream.hpp>
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#include <cstring>
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#include <iostream>
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#include <fstream>
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namespace RW
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{
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std::unique_ptr<BinaryStream> BinaryStream::parse(std::string filename)
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{
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std::ifstream dfile(filename);
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if ( ! dfile.is_open()) {
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std::cerr << "Error opening file " << filename << std::endl;
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return nullptr;
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}
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dfile.seekg(0, std::ios_base::end);
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size_t length = dfile.tellg();
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dfile.seekg(0);
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char *data = new char[length];
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dfile.read(data, length);
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// std::cout << "File is " << length << " bytes" << std::endl << std::endl;
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auto BS = std::unique_ptr<BinaryStream>(new BinaryStream);
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// Set file's ACTUAL length
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auto header = reinterpret_cast<nativeSectionHeader_t *>(data);
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length = header->size + sizeof(nativeSectionHeader_t);
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sectionHeader_t *prevHeader = nullptr;
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size_t offset = 0;
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while (offset < length) {
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nativeSectionHeader_t *sectionHeader = reinterpret_cast<nativeSectionHeader_t *>(data + offset);
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sectionHeader_t *sec = new sectionHeader_t;
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sec->ID = sectionHeader->ID;
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sec->size = sectionHeader->size;
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sec->version = sectionHeader->version;
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if (prevHeader == nullptr)
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BS->rootHeader = sec;
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else
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prevHeader->next = sec;
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if (sectionHeader->ID == 0) {
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std::cout << "Section ID is ZERO! Abort!" << std::endl;
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break;
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}
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std::cout << "Section " << std::hex << sectionHeader->ID
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<< " (" << sectionIdString(sectionHeader->ID) << ")"
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<< " - " << std::dec << sectionHeader->size << " bytes" << std::endl;
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/*
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std::cout << "Offset " << std::hex << offset << std::endl;
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*/
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size_t bytesOfData = 0;
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switch (sectionHeader->ID) {
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case STRUCT:
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bytesOfData = sectionHeader->size;
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sec->data = new uint8_t[bytesOfData];
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memcpy(sec->data, data + offset + sizeof(nativeSectionHeader_t), bytesOfData);
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break;
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}
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// std::cout << "It has " << std::dec << bytesOfData << " bytes of data!" << std::endl;
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offset += sizeof(nativeSectionHeader_t) + bytesOfData;
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// std::cout << std::endl;
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prevHeader = sec;
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}
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delete[] data;
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return BS;
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}
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std::string BinaryStream::sectionIdString(uint32_t id)
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{
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switch (id) {
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case STRUCT: return "STRUCT";
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case EXTENSION: return "EXTENSION";
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case TEXTURE_NATIVE: return "TEXTURE_NATIVE";
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case TEXTURE_DICTIONARY: return "TEXTURE_DICTIONARY";
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default: return "UNKNOWN";
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}
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}
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}
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3
framework2/CMakeLists.txt
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3
framework2/CMakeLists.txt
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add_library(renderware BinaryStream.cpp TextureArchive.cpp )
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include_directories(include)
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50
framework2/TextureArchive.cpp
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50
framework2/TextureArchive.cpp
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#include <renderware/TextureArchive.hpp>
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#include <cstring>
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#include <iostream>
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#include <cassert>
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namespace RW
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{
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std::unique_ptr<TextureArchive> TextureArchive::create(BinaryStream &binaryStream)
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{
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auto textureArchive = std::unique_ptr<TextureArchive>(new TextureArchive);
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auto section = binaryStream.rootHeader;
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assert(
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section->ID == BinaryStream::TEXTURE_DICTIONARY
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&& "BinaryStream passed to this function must be a TEXTURE DICTIONARY"
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);
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// Struct
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section = section->next;
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textureArchive->numTextures = ((uint16_t *) section->data)[0];
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for (size_t i = 0; i < textureArchive->numTextures; i++) {
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section = section->next; // Texture Native
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section = section->next; // Struct
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Texture texture = *reinterpret_cast<Texture *>(section->data);
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if (texture.header.rasterFormat & 0x2000) {
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memcpy(texture.body.palette, section->data + sizeof(TextureHeader), 1024);
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texture.body.pixels = new uint8_t[texture.header.width * texture.header.height];
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memcpy(texture.body.pixels, section->data + sizeof(TextureHeader) + 1024, texture.header.width * texture.header.height);
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} else {
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size_t bufSize = texture.header.width * texture.header.height * texture.header.bpp/8;
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texture.body.pixels = new uint8_t[bufSize];
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memcpy(texture.body.pixels, section->data + sizeof(TextureHeader), bufSize);
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}
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textureArchive->textures.push_back(texture);
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section = section->next; // Extension
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}
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return textureArchive;
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}
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}
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40
framework2/include/renderware/BinaryStream.hpp
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40
framework2/include/renderware/BinaryStream.hpp
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#pragma once
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#include <string>
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#include <memory>
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namespace RW
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{
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class BinaryStream
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{
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private:
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struct nativeSectionHeader_t
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{
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uint32_t ID;
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uint32_t size;
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uint32_t version;
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};
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public:
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enum {
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STRUCT = 0x0001,
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EXTENSION = 0x0003,
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TEXTURE_NATIVE = 0x0015,
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TEXTURE_DICTIONARY = 0x0016,
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};
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struct sectionHeader_t {
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uint32_t ID;
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uint32_t size;
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uint32_t version;
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uint8_t *data = nullptr;
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sectionHeader_t *next = nullptr;
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} *rootHeader;
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static std::unique_ptr<BinaryStream> parse(std::string filename);
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static std::string sectionIdString(uint32_t id);
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};
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}
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46
framework2/include/renderware/TextureArchive.hpp
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46
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#pragma once
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#include <renderware/BinaryStream.hpp>
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#include <vector>
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namespace RW
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{
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class TextureArchive
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{
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public:
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struct TextureHeader {
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uint32_t platformID;
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uint16_t filterFlags;
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uint8_t textureWrapV;
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uint8_t textureWrapU;
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uint8_t diffuseName[32];
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uint8_t alphaName[32];
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uint32_t rasterFormat;
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uint32_t alpha;
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uint16_t width;
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uint16_t height;
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uint8_t bpp;
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uint8_t numMipmap;
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uint8_t rasterType;
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uint8_t compression;
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uint32_t dataSize;
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};
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struct TextureBody {
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uint8_t palette[1024];
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uint8_t *pixels;
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};
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struct Texture {
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TextureHeader header;
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TextureBody body;
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};
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size_t numTextures;
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std::vector<Texture> textures;
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static std::unique_ptr<TextureArchive> create(BinaryStream &binaryStream);
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};
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}
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