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Remove string comparision from getFrameMatrix
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@ -99,7 +99,8 @@ glm::mat4 Animator::getFrameMatrix(ModelFrame* frame, float alpha) const
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if(it != getAnimation()->bones.end()) {
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auto kf = it->second->getInterpolatedKeyframe(getAnimationTime(alpha));
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glm::mat4 m;
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if(it->second->type == AnimationBone::R00 || frame->getName() == "swaist") {
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bool isRoot = frame->getParent() ? !! frame->getParent() : true;
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if(it->second->type == AnimationBone::R00 || isRoot ) {
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m = glm::translate(m, frame->getDefaultTranslation());
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m = m * glm::mat4_cast(kf.rotation);
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}
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