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Improved menu management
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parent
4c595d0439
commit
3f0030d3e2
@ -9,9 +9,10 @@ struct State
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{
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// Helper for global menu behaviour
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Menu* currentMenu;
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Menu* nextMenu;
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State()
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: currentMenu(nullptr) {}
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: currentMenu(nullptr), nextMenu(nullptr) {}
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virtual void enter() = 0;
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virtual void exit() = 0;
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@ -20,42 +21,56 @@ struct State
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virtual void draw(sf::RenderWindow& w)
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{
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if(currentMenu) {
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currentMenu->draw(w);
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if(getCurrentMenu()) {
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getCurrentMenu()->draw(w);
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}
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}
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virtual ~State() {
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if(getCurrentMenu()) {
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delete getCurrentMenu();
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}
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}
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void enterMenu(Menu* menu)
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{
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currentMenu = menu;
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nextMenu = menu;
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}
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Menu* getCurrentMenu()
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{
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if(nextMenu) {
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if(currentMenu) {
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delete currentMenu;
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}
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currentMenu = nextMenu;
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nextMenu = nullptr;
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}
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return currentMenu;
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}
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virtual void handleEvent(const sf::Event& e)
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{
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auto m = getCurrentMenu();
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if(! m) return;
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switch(e.type) {
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case sf::Event::MouseButtonReleased:
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if(currentMenu) {
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currentMenu->click(e.mouseButton.x, e.mouseButton.y);
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}
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m->click(e.mouseButton.x, e.mouseButton.y);
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break;
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case sf::Event::MouseMoved:
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if(currentMenu) {
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currentMenu->hover(e.mouseMove.x, e.mouseMove.y);
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}
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m->hover(e.mouseMove.x, e.mouseMove.y);
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break;
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case sf::Event::KeyPressed:
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if(currentMenu) {
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switch(e.key.code) {
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case sf::Keyboard::Up:
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currentMenu->move(-1);
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break;
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case sf::Keyboard::Down:
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currentMenu->move(1);
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break;
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case sf::Keyboard::Return:
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currentMenu->activate();
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break;
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}
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switch(e.key.code) {
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case sf::Keyboard::Up:
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m->move(-1);
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break;
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case sf::Keyboard::Down:
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m->move(1);
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break;
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case sf::Keyboard::Return:
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m->activate();
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break;
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}
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default: break;
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};
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@ -653,7 +653,7 @@ GenericState pauseState(
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m->addEntry(Menu::lambda("Continue", [] { StateManager::get().exit(); }));
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m->addEntry(Menu::lambda("Options", [] { std::cout << "Options" << std::endl; }));
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m->addEntry(Menu::lambda("Exit", [] { window.close(); }));
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self->currentMenu = m;
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self->enterMenu(m);
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lockCursor(false);
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},
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[](State* self, float dt)
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@ -723,7 +723,7 @@ GenericState menuState(
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m->addEntry(Menu::lambda("Test", [] { StateManager::get().enter(&gameState); }));
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m->addEntry(Menu::lambda("Options", [] { std::cout << "Options" << std::endl; }));
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m->addEntry(Menu::lambda("Exit", [] { window.close(); }));
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self->currentMenu = m;
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self->enterMenu(m);
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lockCursor(false);
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},
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[](State* self, float dt)
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@ -732,7 +732,6 @@ GenericState menuState(
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},
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[](State* self)
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{
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delete self->currentMenu;
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},
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[](State* self, const sf::Event& e)
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{
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