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rwengine: pass const glm::vec's to constructors

This commit is contained in:
Anonymous Maarten 2018-09-15 23:40:55 +02:00
parent 0e519d7295
commit 40575e79b6
4 changed files with 7 additions and 7 deletions

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@ -21,8 +21,8 @@
#include "objects/InstanceObject.hpp"
#include "objects/VehicleObject.hpp"
Garage::Garage(GameWorld* engine_, size_t id_, glm::vec3 coord0,
glm::vec3 coord1, Type type_)
Garage::Garage(GameWorld* engine_, size_t id_, const glm::vec3& coord0,
const glm::vec3& coord1, Type type_)
: engine(engine_), id(id_), type(type_) {
min.x = std::min(coord0.x, coord1.x);
min.y = std::min(coord0.y, coord1.y);

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@ -91,8 +91,8 @@ public:
bool resprayDone = false;
Garage(GameWorld* engine_, size_t id_, glm::vec3 coord0,
glm::vec3 coord1, Type type_);
Garage(GameWorld* engine_, size_t id_, const glm::vec3& coord0,
const glm::vec3& coord1, Type type_);
~Garage() = default;
void makeDoorSwing();

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@ -11,7 +11,7 @@
#include "objects/GameObject.hpp"
#include "objects/InstanceObject.hpp"
Payphone::Payphone(GameWorld* engine_, size_t id_, glm::vec2 coord)
Payphone::Payphone(GameWorld* engine_, size_t id_, const glm::vec2& coord)
: engine(engine_), id(id_) {
// Find payphone object, original game does this differently
for (const auto& p : engine->instancePool.objects) {

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@ -32,7 +32,7 @@ public:
return id;
}
Payphone(GameWorld* engine_, size_t id_, glm::vec2 coord);
Payphone(GameWorld* engine_, size_t id_, const glm::vec2& coord);
~Payphone() = default;
// Makes a payphone ring
@ -46,4 +46,4 @@ public:
void tick(float dt);
};
#endif
#endif