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rwengine: std::map::end returns an iterator to the past-the-end element

Use std::map::rbegin instead
This commit is contained in:
Anonymous Maarten 2017-09-05 03:36:25 +02:00 committed by Daniel Evans
parent 692ba92167
commit 4700adb8c0

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@ -35,13 +35,13 @@ struct CutsceneTracks {
std::map<float, float> zoom;
std::map<float, float> rotation;
std::map<float, glm::vec3> position;
std::map<float, glm::vec3>
target; /// Rotation is around the direction to this vector
std::map<float, glm::vec3> target;
/* Rotation is angle around the target vector */
float duration{0.f};
glm::vec3 getPositionAt(float time) {
glm::vec3 p = position.end()->second;
glm::vec3 p = position.rbegin()->second;
for (auto it = position.begin(); it != position.end(); ++it) {
if (it->first <= time) {
auto a = it->second;
@ -64,7 +64,7 @@ struct CutsceneTracks {
}
glm::vec3 getTargetAt(float time) {
glm::vec3 p = position.end()->second;
glm::vec3 p = position.rbegin()->second;
for (auto it = target.begin(); it != target.end(); ++it) {
if (it->first <= time) {
auto a = it->second;
@ -87,7 +87,7 @@ struct CutsceneTracks {
}
float getZoomAt(float time) {
float r = zoom.end()->second;
float r = zoom.rbegin()->second;
for (auto it = zoom.begin(); it != zoom.end(); ++it) {
if (it->first <= time) {
auto a = it->second;
@ -110,7 +110,7 @@ struct CutsceneTracks {
}
float getRotationAt(float time) {
float r = rotation.end()->second;
float r = rotation.rbegin()->second;
for (auto it = rotation.begin(); it != rotation.end(); ++it) {
if (it->first <= time) {
auto a = it->second;