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rwengine: std::map::end returns an iterator to the past-the-end element
Use std::map::rbegin instead
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@ -35,13 +35,13 @@ struct CutsceneTracks {
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std::map<float, float> zoom;
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std::map<float, float> rotation;
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std::map<float, glm::vec3> position;
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std::map<float, glm::vec3>
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target; /// Rotation is around the direction to this vector
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std::map<float, glm::vec3> target;
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/* Rotation is angle around the target vector */
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float duration{0.f};
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glm::vec3 getPositionAt(float time) {
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glm::vec3 p = position.end()->second;
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glm::vec3 p = position.rbegin()->second;
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for (auto it = position.begin(); it != position.end(); ++it) {
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if (it->first <= time) {
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auto a = it->second;
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@ -64,7 +64,7 @@ struct CutsceneTracks {
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}
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glm::vec3 getTargetAt(float time) {
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glm::vec3 p = position.end()->second;
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glm::vec3 p = position.rbegin()->second;
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for (auto it = target.begin(); it != target.end(); ++it) {
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if (it->first <= time) {
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auto a = it->second;
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@ -87,7 +87,7 @@ struct CutsceneTracks {
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}
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float getZoomAt(float time) {
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float r = zoom.end()->second;
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float r = zoom.rbegin()->second;
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for (auto it = zoom.begin(); it != zoom.end(); ++it) {
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if (it->first <= time) {
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auto a = it->second;
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@ -110,7 +110,7 @@ struct CutsceneTracks {
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}
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float getRotationAt(float time) {
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float r = rotation.end()->second;
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float r = rotation.rbegin()->second;
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for (auto it = rotation.begin(); it != rotation.end(); ++it) {
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if (it->first <= time) {
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auto a = it->second;
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