mirror of
https://github.com/rwengine/openrw.git
synced 2024-09-03 17:19:46 +02:00
make the health indicator blink if low (#267)
* make the health indicator blink if low
This commit is contained in:
parent
1df0ab7c17
commit
481a705c39
@ -17,6 +17,7 @@ constexpr size_t ui_ammoSize = 14;
|
||||
constexpr size_t ui_ammoHeight = 16;
|
||||
constexpr size_t ui_armourOffset = ui_textSize * 3;
|
||||
constexpr size_t ui_maxWantedLevel = 6;
|
||||
constexpr size_t ui_lowHealth = 9;
|
||||
const glm::u8vec3 ui_timeColour(196, 165, 119);
|
||||
const glm::u8vec3 ui_moneyColour(89, 113, 147);
|
||||
const glm::u8vec3 ui_healthColour(187, 102, 47);
|
||||
@ -102,19 +103,20 @@ void drawPlayerInfo(PlayerController* player, GameWorld* world,
|
||||
|
||||
infoTextY += ui_textHeight;
|
||||
|
||||
{
|
||||
if (player->getCharacter()->getCurrentState().health > ui_lowHealth
|
||||
|| fmod(world->getGameTime(), 0.5) >= .25) { // UI: Blinking health indicator if health is low
|
||||
std::stringstream ss;
|
||||
ss << std::setw(3) << std::setfill('0')
|
||||
<< (int)player->getCharacter()->getCurrentState().health;
|
||||
ti.text = GameSymbols::Heart + GameStringUtil::fromString(ss.str());
|
||||
}
|
||||
ti.baseColour = ui_shadowColour;
|
||||
ti.screenPosition = glm::vec2(infoTextX + 1.f, infoTextY + 1.f);
|
||||
render->text.renderText(ti);
|
||||
ti.baseColour = ui_shadowColour;
|
||||
ti.screenPosition = glm::vec2(infoTextX + 1.f, infoTextY + 1.f);
|
||||
render->text.renderText(ti);
|
||||
|
||||
ti.baseColour = ui_healthColour;
|
||||
ti.screenPosition = glm::vec2(infoTextX, infoTextY);
|
||||
render->text.renderText(ti);
|
||||
ti.baseColour = ui_healthColour;
|
||||
ti.screenPosition = glm::vec2(infoTextX, infoTextY);
|
||||
render->text.renderText(ti);
|
||||
}
|
||||
|
||||
if (player->getCharacter()->getCurrentState().armour > 0) {
|
||||
std::stringstream ss;
|
||||
|
Loading…
Reference in New Issue
Block a user