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Add vehicle mission spawner to debug menu
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7394622489
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@ -439,15 +439,15 @@ void DebugState::printCameraDetails()
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void DebugState::spawnVehicle(unsigned int id)
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{
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auto ch = game->getPlayer()->getCharacter();
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if(! ch) return;
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if (!ch)
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return;
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glm::vec3 fwd = ch->rotation * glm::vec3(0.f, 1.f, 0.f);
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glm::vec3 hit, normal;
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if(game->hitWorldRay(ch->position + (fwd * 10.f), {0.f, 0.f, -2.f}, hit, normal)) {
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auto spawnpos = hit + normal;
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getWorld()->createVehicle(id, spawnpos, glm::quat());
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}
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auto playerRot = ch->getRotation();
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auto spawnPos = ch->getPosition();
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spawnPos += playerRot * glm::vec3(0.f, 3.f, 0.f);
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auto spawnRot = glm::quat(
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glm::vec3(0.f, 0.f, glm::roll(playerRot) + glm::half_pi<float>()));
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getWorld()->createVehicle(id, spawnPos, spawnRot);
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}
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void DebugState::spawnFollower(unsigned int id)
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