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mirror of https://github.com/rwengine/openrw.git synced 2024-11-23 02:42:39 +01:00

Fix some OS X/Clang (build) errors.

For rwengine/src/engine/GameData.cpp, `#ifdef __unix__` is used, which
Clang on OS X does not define, thus not finding files while loading.
This commit is contained in:
Christoph Heiss 2016-05-20 16:28:47 +02:00
parent d02b53e4ad
commit 4c2c42ef6a
4 changed files with 7 additions and 1 deletions

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@ -32,6 +32,10 @@ else ()
message(FATAL_ERROR "Unknown platform \"${CMAKE_SYSTEM_NAME}\". please update CMakeLists.txt.")
endif ()
if (${CMAKE_CXX_COMPILER_ID} STREQUAL Clang)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-gnu-array-member-paren-init")
endif()
# Make GLM use radians
add_definitions(-DGLM_FORCE_RADIANS)

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@ -4,6 +4,7 @@
#include <glm/glm.hpp>
#include <map>
#include <vector>
#include <string>
/**
* @brief Stores data from .CUT files

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@ -10,6 +10,7 @@
#include <stack>
#include <list>
#include <set>
#include <array>
#define SCM_NEGATE_CONDITIONAL_MASK 0x8000
#define SCM_CONDITIONAL_MASK_PASSED 0xFF

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@ -30,7 +30,7 @@
*/
std::string findPathRealCase(const std::string& base, const std::string& path)
{
#ifdef __unix__
#ifndef _WIN32
size_t endslash = path.find("/");
bool isDirectory = true;
if(endslash == path.npos) {