mirror of
https://github.com/rwengine/openrw.git
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clang-format files in rwviewer/models
This commit is contained in:
parent
d1c33af268
commit
4ca99c380a
@ -2,34 +2,31 @@
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#include <data/Model.hpp>
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#include <data/Model.hpp>
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#include <data/Skeleton.hpp>
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#include <data/Skeleton.hpp>
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DFFFramesTreeModel::DFFFramesTreeModel(Model *m, Skeleton* skel, QObject* parent)
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DFFFramesTreeModel::DFFFramesTreeModel(Model* m, Skeleton* skel,
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: QAbstractItemModel(parent), model(m), skeleton(skel)
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QObject* parent)
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{
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: QAbstractItemModel(parent), model(m), skeleton(skel) {
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}
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}
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int DFFFramesTreeModel::columnCount(const QModelIndex& parent) const
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int DFFFramesTreeModel::columnCount(const QModelIndex& parent) const {
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{
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return 1;
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return 1;
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}
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}
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int DFFFramesTreeModel::rowCount(const QModelIndex& parent) const
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int DFFFramesTreeModel::rowCount(const QModelIndex& parent) const {
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{
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ModelFrame* f = static_cast<ModelFrame*>(parent.internalPointer());
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ModelFrame* f = static_cast<ModelFrame*>(parent.internalPointer());
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if(f) {
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if (f) {
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return f->getChildren().size();
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return f->getChildren().size();
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}
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}
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if(parent.row() == -1) {
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if (parent.row() == -1) {
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return 1;
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return 1;
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}
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}
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return 0;
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return 0;
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}
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}
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QModelIndex DFFFramesTreeModel::index(int row, int column, const QModelIndex& parent) const
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QModelIndex DFFFramesTreeModel::index(int row, int column,
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{
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const QModelIndex& parent) const {
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if(parent.row() == -1 && parent.column() == -1) {
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if (parent.row() == -1 && parent.column() == -1) {
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return createIndex(row, column, model->frames[model->rootFrameIdx]);
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return createIndex(row, column, model->frames[model->rootFrameIdx]);
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}
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}
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ModelFrame* f = static_cast<ModelFrame*>(parent.internalPointer());
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ModelFrame* f = static_cast<ModelFrame*>(parent.internalPointer());
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@ -37,66 +34,53 @@ QModelIndex DFFFramesTreeModel::index(int row, int column, const QModelIndex& pa
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return createIndex(row, column, p);
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return createIndex(row, column, p);
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}
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}
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QModelIndex DFFFramesTreeModel::parent(const QModelIndex& child) const
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QModelIndex DFFFramesTreeModel::parent(const QModelIndex& child) const {
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{
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ModelFrame* c = static_cast<ModelFrame*>(child.internalPointer());
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ModelFrame* c = static_cast<ModelFrame*>(child.internalPointer());
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if(c->getParent()) {
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if (c->getParent()) {
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auto cp = c->getParent();
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auto cp = c->getParent();
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if(cp->getParent()) {
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if (cp->getParent()) {
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for(size_t i = 0; i < cp->getParent()->getChildren().size(); ++i) {
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for (size_t i = 0; i < cp->getParent()->getChildren().size(); ++i) {
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if(cp->getParent()->getChildren()[i] == c->getParent()) {
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if (cp->getParent()->getChildren()[i] == c->getParent()) {
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return createIndex(i, 0, c->getParent());
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return createIndex(i, 0, c->getParent());
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}
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}
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}
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}
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}
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} else {
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else {
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return createIndex(0, 0, cp);
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return createIndex(0,0, cp);
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}
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}
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}
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}
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return QModelIndex();
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return QModelIndex();
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}
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}
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QVariant DFFFramesTreeModel::data(const QModelIndex& index, int role) const
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QVariant DFFFramesTreeModel::data(const QModelIndex& index, int role) const {
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{
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ModelFrame* f = static_cast<ModelFrame*>(index.internalPointer());
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ModelFrame* f = static_cast<ModelFrame*>(index.internalPointer());
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if(role == Qt::DisplayRole) {
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if (role == Qt::DisplayRole) {
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if(index.column() == 0) {
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if (index.column() == 0) {
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return QString(f->getName().c_str());
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return QString(f->getName().c_str());
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}
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}
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}
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} else if (role == Qt::CheckStateRole) {
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else if( role == Qt::CheckStateRole )
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if (index.column() == 0) {
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{
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if (skeleton) {
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if( index.column() == 0 )
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return skeleton->getData(f->getIndex()).enabled ? Qt::Checked
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{
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: Qt::Unchecked;
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if( skeleton )
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{
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return skeleton->getData(f->getIndex()).enabled ?
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Qt::Checked : Qt::Unchecked;
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}
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}
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}
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}
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}
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}
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return QVariant();
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return QVariant();
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}
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}
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bool DFFFramesTreeModel::setData(const QModelIndex& index, const QVariant& value, int role)
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bool DFFFramesTreeModel::setData(const QModelIndex& index,
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{
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const QVariant& value, int role) {
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if(! index.isValid() )
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if (!index.isValid()) {
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{
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return false;
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return false;
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}
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}
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ModelFrame* f = static_cast<ModelFrame*>(index.internalPointer());
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ModelFrame* f = static_cast<ModelFrame*>(index.internalPointer());
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if( role == Qt::CheckStateRole )
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if (role == Qt::CheckStateRole) {
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{
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if (index.column() == 0 && skeleton) {
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if( index.column() == 0 && skeleton )
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if ((Qt::CheckState)value.toInt() == Qt::Checked) {
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{
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if( (Qt::CheckState)value.toInt() == Qt::Checked )
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{
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skeleton->setEnabled(f, true);
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skeleton->setEnabled(f, true);
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}
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} else {
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else
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{
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skeleton->setEnabled(f, false);
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skeleton->setEnabled(f, false);
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}
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}
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return true;
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return true;
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@ -106,30 +90,27 @@ bool DFFFramesTreeModel::setData(const QModelIndex& index, const QVariant& value
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return false;
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return false;
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}
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}
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Qt::ItemFlags DFFFramesTreeModel::flags(const QModelIndex& index) const
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Qt::ItemFlags DFFFramesTreeModel::flags(const QModelIndex& index) const {
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{
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if (!index.isValid()) {
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if(! index.isValid() )
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{
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return 0;
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return 0;
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}
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}
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Qt::ItemFlags flags = Qt::ItemIsEnabled | Qt::ItemIsSelectable;
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Qt::ItemFlags flags = Qt::ItemIsEnabled | Qt::ItemIsSelectable;
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if( index.column() == 0 && skeleton )
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if (index.column() == 0 && skeleton) {
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{
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flags |= Qt::ItemIsUserCheckable;
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flags |= Qt::ItemIsUserCheckable;
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}
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}
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return flags;
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return flags;
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}
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}
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QVariant DFFFramesTreeModel::headerData(int section, Qt::Orientation orientation, int role) const
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QVariant DFFFramesTreeModel::headerData(int section,
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{
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Qt::Orientation orientation,
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if(orientation == Qt::Horizontal) {
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int role) const {
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if(role == Qt::DisplayRole) {
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if (orientation == Qt::Horizontal) {
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if (role == Qt::DisplayRole) {
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return "Name";
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return "Name";
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}
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}
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}
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}
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return QVariant();
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return QVariant();
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}
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}
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@ -7,29 +7,32 @@
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class Model;
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class Model;
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class Skeleton;
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class Skeleton;
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class DFFFramesTreeModel : public QAbstractItemModel
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class DFFFramesTreeModel : public QAbstractItemModel {
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{
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Model* model;
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Model* model;
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Skeleton* skeleton;
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Skeleton* skeleton;
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public:
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public:
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explicit DFFFramesTreeModel(Model* m, Skeleton* skel, QObject* parent = 0);
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explicit DFFFramesTreeModel(Model* m, Skeleton* skel, QObject* parent = 0);
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virtual int columnCount(const QModelIndex& parent = QModelIndex()) const;
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virtual int columnCount(const QModelIndex& parent = QModelIndex()) const;
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virtual int rowCount(const QModelIndex& parent = QModelIndex()) const;
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virtual int rowCount(const QModelIndex& parent = QModelIndex()) const;
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virtual QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const;
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virtual QVariant data(const QModelIndex& index,
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int role = Qt::DisplayRole) const;
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virtual bool setData(const QModelIndex& index, const QVariant& value, int role);
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virtual bool setData(const QModelIndex& index, const QVariant& value,
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int role);
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virtual Qt::ItemFlags flags(const QModelIndex& index) const;
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virtual Qt::ItemFlags flags(const QModelIndex& index) const;
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virtual QModelIndex index(int row, int column, const QModelIndex& parent = QModelIndex()) const;
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virtual QModelIndex index(int row, int column,
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const QModelIndex& parent = QModelIndex()) const;
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virtual QModelIndex parent(const QModelIndex& child) const;
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virtual QModelIndex parent(const QModelIndex& child) const;
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virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
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virtual QVariant headerData(int section, Qt::Orientation orientation,
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int role = Qt::DisplayRole) const;
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};
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};
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#endif
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#endif
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@ -1,61 +1,44 @@
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#include "ObjectListModel.hpp"
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#include "ObjectListModel.hpp"
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ObjectListModel::ObjectListModel(GameData *dat, QObject *parent) :
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ObjectListModel::ObjectListModel(GameData *dat, QObject *parent)
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QAbstractTableModel(parent), _gameData( dat )
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: QAbstractTableModel(parent), _gameData(dat) {
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{
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}
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}
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int ObjectListModel::rowCount(const QModelIndex &parent) const
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int ObjectListModel::rowCount(const QModelIndex &parent) const {
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{
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return _gameData->objectTypes.size();
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return _gameData->objectTypes.size();
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}
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}
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int ObjectListModel::columnCount(const QModelIndex &parent) const
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int ObjectListModel::columnCount(const QModelIndex &parent) const {
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{
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return 3;
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return 3;
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}
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}
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static std::map<ObjectInformation::ObjectClass, QString> gDataType =
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static std::map<ObjectInformation::ObjectClass, QString> gDataType = {
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{
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{ObjectInformation::_class("OBJS"), "Object"},
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{ ObjectInformation::_class("OBJS"), "Object" },
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{ObjectInformation::_class("CARS"), "Vehicle"},
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{ ObjectInformation::_class("CARS"), "Vehicle" },
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{ObjectInformation::_class("PEDS"), "Pedestrian"},
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{ ObjectInformation::_class("PEDS"), "Pedestrian" },
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{ObjectInformation::_class("HIER"), "Cutscene"}};
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{ ObjectInformation::_class("HIER"), "Cutscene" }
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};
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QVariant ObjectListModel::data(const QModelIndex &index, int role) const
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QVariant ObjectListModel::data(const QModelIndex &index, int role) const {
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{
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if (role == Qt::DisplayRole) {
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if ( role == Qt::DisplayRole ) {
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auto id = index.internalId();
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auto id = index.internalId();
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if( id == -1 ) return QVariant::Invalid;
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if (id == -1) return QVariant::Invalid;
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if( index.column() == 0 )
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if (index.column() == 0) {
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{
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return id;
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return id;
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}
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} else if (index.column() == 1) {
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else if ( index.column() == 1 )
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{
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auto object = _gameData->objectTypes[id];
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auto object = _gameData->objectTypes[id];
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if( gDataType[object->class_type].isEmpty() )
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if (gDataType[object->class_type].isEmpty()) {
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{
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return QString("Unknown");
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return QString("Unknown");
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}
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}
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return gDataType[object->class_type];
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return gDataType[object->class_type];
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}
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} else if (index.column() == 2) {
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else if( index.column() == 2 )
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{
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auto object = _gameData->objectTypes[id];
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auto object = _gameData->objectTypes[id];
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if(object->class_type == ObjectData::class_id)
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if (object->class_type == ObjectData::class_id) {
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{
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auto v = std::static_pointer_cast<ObjectData>(object);
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auto v = std::static_pointer_cast<ObjectData>(object);
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return QString::fromStdString(v->modelName);
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return QString::fromStdString(v->modelName);
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}
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} else if (object->class_type == VehicleData::class_id) {
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else if(object->class_type == VehicleData::class_id)
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{
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auto v = std::static_pointer_cast<VehicleData>(object);
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auto v = std::static_pointer_cast<VehicleData>(object);
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return QString::fromStdString(v->modelName);
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return QString::fromStdString(v->modelName);
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}
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} else if (object->class_type == CharacterData::class_id) {
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else if(object->class_type == CharacterData::class_id)
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{
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auto v = std::static_pointer_cast<CharacterData>(object);
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auto v = std::static_pointer_cast<CharacterData>(object);
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return QString::fromStdString(v->modelName);
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return QString::fromStdString(v->modelName);
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}
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}
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@ -64,10 +47,10 @@ QVariant ObjectListModel::data(const QModelIndex &index, int role) const
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return QVariant::Invalid;
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return QVariant::Invalid;
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}
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}
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QVariant ObjectListModel::headerData(int section, Qt::Orientation orientation, int role) const
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QVariant ObjectListModel::headerData(int section, Qt::Orientation orientation,
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{
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int role) const {
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if(role == Qt::DisplayRole && orientation == Qt::Horizontal) {
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if (role == Qt::DisplayRole && orientation == Qt::Horizontal) {
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switch(section) {
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switch (section) {
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case 0:
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case 0:
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return "ID";
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return "ID";
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case 1:
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case 1:
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@ -79,11 +62,12 @@ QVariant ObjectListModel::headerData(int section, Qt::Orientation orientation, i
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return QVariant::Invalid;
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return QVariant::Invalid;
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}
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}
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QModelIndex ObjectListModel::index(int row, int column, const QModelIndex &parent) const
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QModelIndex ObjectListModel::index(int row, int column,
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{
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const QModelIndex &parent) const {
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auto it = _gameData->objectTypes.begin();
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auto it = _gameData->objectTypes.begin();
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for(int i = 0; i < row; i++) it++;
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for (int i = 0; i < row; i++) it++;
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auto id = it->second->ID;
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auto id = it->second->ID;
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return hasIndex(row, column, parent) ? createIndex(row, column, id) : QModelIndex();
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return hasIndex(row, column, parent) ? createIndex(row, column, id)
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: QModelIndex();
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}
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}
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@ -5,26 +5,29 @@
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#include <engine/GameData.hpp>
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#include <engine/GameData.hpp>
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class ObjectListModel : public QAbstractTableModel
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class ObjectListModel : public QAbstractTableModel {
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{
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Q_OBJECT
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Q_OBJECT
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GameData* _gameData;
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GameData* _gameData;
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public:
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public:
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explicit ObjectListModel(GameData* gameDat, QObject *parent = 0);
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explicit ObjectListModel(GameData* gameDat, QObject* parent = 0);
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GameData* gameData() const { return _gameData; }
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GameData* gameData() const {
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return _gameData;
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}
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virtual int rowCount(const QModelIndex& parent = QModelIndex()) const;
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virtual int rowCount(const QModelIndex& parent = QModelIndex()) const;
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virtual int columnCount(const QModelIndex& parent = QModelIndex()) const;
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virtual int columnCount(const QModelIndex& parent = QModelIndex()) const;
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virtual QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const;
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virtual QVariant data(const QModelIndex& index,
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int role = Qt::DisplayRole) const;
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virtual QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
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virtual QVariant headerData(int section, Qt::Orientation orientation,
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int role = Qt::DisplayRole) const;
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QModelIndex index(int row, int column, const QModelIndex &parent) const;
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QModelIndex index(int row, int column, const QModelIndex& parent) const;
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};
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};
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#endif // _OBJECTLISTMODEL_HPP_
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#endif // _OBJECTLISTMODEL_HPP_
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