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Ensure icons.txd is loaded for blip arrow
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@ -106,6 +106,7 @@ void GameData::load()
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loadDFF("weapons.dff");
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loadDFF("arrow.dff");
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loadTXD("particle.txd");
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loadTXD("icons.txd");
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loadTXD("hud.txd");
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loadTXD("fonts.txd");
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