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fixed build
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@ -15,6 +15,7 @@
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#include "dynamics/CollisionInstance.hpp"
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#include "dynamics/RaycastCallbacks.hpp"
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#include "engine/GameData.hpp"
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#include "engine/GameState.hpp"
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#include "engine/GameWorld.hpp"
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#include "objects/CharacterObject.hpp"
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@ -863,7 +864,7 @@ void VehicleObject::grantOccupantRewards(CharacterObject* character) {
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|| getVehicle()->vehiclename_ == "CABBIE"
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|| getVehicle()->vehiclename_ == "BORGNINE") {
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// Earn $25 from taxi cabs
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character->engine->state->playerInfo.money += 25;
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engine->state->playerInfo.money += 25;
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} else if (getVehicle()->vehiclename_ == "POLICAR") {
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// Police cruisers give 5 shotgun cartridges
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character->addToInventory(4, 5);
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