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Replace sf::Clock with std::chrono::steady_clock
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a35d3d81b8
commit
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@ -297,8 +297,8 @@ PlayerController *RWGame::getPlayer()
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int RWGame::run()
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{
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clock.restart();
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last_clock_time = clock.now();
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// Loop until the window is closed or we run out of state.
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while (window.isOpen() && StateManager::get().states.size()) {
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State* state = StateManager::get().states.back();
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@ -334,7 +334,9 @@ int RWGame::run()
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break;
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}
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float timer = clock.restart().asSeconds();
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auto now = clock.now();
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float timer = std::chrono::duration<float>(now - last_clock_time).count();
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last_clock_time = now;
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accum += timer * timescale;
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RW_PROFILE_BEGIN("Update");
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@ -6,6 +6,7 @@
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#include <engine/GameWorld.hpp>
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#include <render/GameRenderer.hpp>
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#include <script/ScriptMachine.hpp>
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#include <chrono>
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#include "game.hpp"
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#include "GameConfig.hpp"
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@ -31,7 +32,9 @@ class RWGame
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HttpServer* httpserver = nullptr;
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std::thread* httpserver_thread = nullptr;
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sf::RenderWindow window;
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sf::Clock clock;
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std::chrono::steady_clock clock;
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std::chrono::steady_clock::time_point last_clock_time;
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bool inFocus;
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ViewCamera lastCam, nextCam;
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bool showDebugStats;
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