mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-22 02:12:45 +01:00
Fix rwviewer build on macOS.
This commit is contained in:
parent
00bac4c531
commit
5bfe0c5e00
432
rwviewer/OpenGLCompat.h
Normal file
432
rwviewer/OpenGLCompat.h
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@ -0,0 +1,432 @@
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#pragma once
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#undef __GLEW_H__
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#if defined(RW_OSX) && !defined(_OPENGL_COMPAT_H_)
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#define _OPENGL_COMPAT_H_
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#undef glActiveShaderProgram
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#undef glActiveTexture
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#undef glAttachShader
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#undef glBeginConditionalRender
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#undef glBeginQuery
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#undef glBeginTransformFeedback
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#undef glBindAttribLocation
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#undef glBindBuffer
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#undef glBindBufferBase
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#undef glBindBufferRange
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#undef glBindFragDataLocation
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#undef glBindFragDataLocationIndexed
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#undef glBindFramebuffer
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#undef glBindProgramPipeline
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#undef glBindRenderbuffer
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#undef glBindSampler
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#undef glBindTexture
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#undef glBindVertexArray
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#undef glBlendColor
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#undef glBlendEquation
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#undef glBlendEquationSeparate
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#undef glBlendFunc
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#undef glBlendFuncSeparate
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#undef glBlitFramebuffer
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#undef glBufferData
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#undef glBufferSubData
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#undef glCheckFramebufferStatus
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#undef glClampColor
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#undef glClear
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#undef glClearBufferfi
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#undef glClearBufferfv
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#undef glClearBufferiv
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#undef glClearBufferuiv
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#undef glClearColor
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#undef glClearDepth
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#undef glClearDepthf
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#undef glClearStencil
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#undef glClientWaitSync
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#undef glColorMask
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#undef glColorMaski
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#undef glCompileShader
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#undef glCompressedTexImage1D
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#undef glCompressedTexImage2D
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#undef glCompressedTexImage3D
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#undef glCompressedTexSubImage1D
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#undef glCompressedTexSubImage2D
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#undef glCompressedTexSubImage3D
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#undef glCopyBufferSubData
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#undef glCopyTexImage1D
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#undef glCopyTexImage2D
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#undef glCopyTexSubImage1D
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#undef glCopyTexSubImage2D
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#undef glCopyTexSubImage3D
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#undef glCreateProgram
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#undef glCreateShader
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#undef glCreateShaderProgramv
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#undef glCullFace
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#undef glDeleteBuffers
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#undef glDeleteFramebuffers
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#undef glDeleteProgram
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#undef glDeleteProgramPipelines
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#undef glDeleteQueries
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#undef glDeleteRenderbuffers
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#undef glDeleteSamplers
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#undef glDeleteShader
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#undef glDeleteSync
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#undef glDeleteTextures
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#undef glDeleteVertexArrays
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#undef glDepthFunc
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#undef glDepthMask
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#undef glDepthRange
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#undef glDepthRangeArrayv
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#undef glDepthRangeIndexed
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#undef glDepthRangef
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#undef glDetachShader
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#undef glDisable
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#undef glDisableVertexAttribArray
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#undef glDisablei
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#undef glDrawArrays
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#undef glDrawArraysInstanced
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#undef glDrawBuffer
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#undef glDrawBuffers
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#undef glDrawElements
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#undef glDrawElementsBaseVertex
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#undef glDrawElementsInstanced
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#undef glDrawElementsInstancedBaseVertex
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#undef glDrawRangeElements
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#undef glDrawRangeElementsBaseVertex
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#undef glEnable
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#undef glEnableVertexAttribArray
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#undef glEnablei
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#undef glEndConditionalRender
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#undef glEndQuery
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#undef glEndTransformFeedback
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#undef glFenceSync
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#undef glFinish
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#undef glFlush
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#undef glFlushMappedBufferRange
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#undef glFramebufferRenderbuffer
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#undef glFramebufferTexture
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#undef glFramebufferTexture1D
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#undef glFramebufferTexture2D
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#undef glFramebufferTexture3D
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#undef glFramebufferTextureLayer
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#undef glFrontFace
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#undef glGenBuffers
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#undef glGenFramebuffers
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#undef glGenProgramPipelines
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#undef glGenQueries
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#undef glGenRenderbuffers
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#undef glGenSamplers
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#undef glGenTextures
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#undef glGenVertexArrays
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#undef glGenerateMipmap
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#undef glGetActiveAttrib
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#undef glGetActiveUniform
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#undef glGetActiveUniformBlockName
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#undef glGetActiveUniformBlockiv
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#undef glGetActiveUniformName
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#undef glGetActiveUniformsiv
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#undef glGetAttachedShaders
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#undef glGetAttribLocation
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#undef glGetBooleani_v
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#undef glGetBooleanv
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#undef glGetBufferParameteri64v
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#undef glGetBufferParameteriv
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#undef glGetBufferPointerv
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#undef glGetBufferSubData
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#undef glGetCompressedTexImage
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#undef glGetDoublei_v
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#undef glGetDoublev
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#undef glGetError
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#undef glGetFloati_v
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#undef glGetFloatv
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#undef glGetFragDataIndex
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#undef glGetFragDataLocation
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#undef glGetFramebufferAttachmentParameteriv
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#undef glGetInteger64i_v
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#undef glGetInteger64v
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#undef glGetIntegeri_v
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#undef glGetIntegerv
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#undef glGetMultisamplefv
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#undef glGetProgramBinary
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#undef glGetProgramInfoLog
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#undef glGetProgramPipelineInfoLog
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#undef glGetProgramPipelineiv
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#undef glGetProgramiv
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#undef glGetQueryObjecti64v
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#undef glGetQueryObjectiv
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#undef glGetQueryObjectui64v
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#undef glGetQueryObjectuiv
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#undef glGetQueryiv
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#undef glGetRenderbufferParameteriv
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#undef glGetSamplerParameterIiv
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#undef glGetSamplerParameterIuiv
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#undef glGetSamplerParameterfv
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#undef glGetSamplerParameteriv
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#undef glGetShaderInfoLog
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#undef glGetShaderPrecisionFormat
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#undef glGetShaderSource
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#undef glGetShaderiv
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#undef glGetString
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#undef glGetStringi
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#undef glGetSynciv
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#undef glGetTexImage
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#undef glGetTexLevelParameterfv
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#undef glGetTexLevelParameteriv
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#undef glGetTexParameterIiv
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#undef glGetTexParameterIuiv
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#undef glGetTexParameterfv
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#undef glGetTexParameteriv
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#undef glGetTransformFeedbackVarying
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#undef glGetUniformBlockIndex
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#undef glGetUniformIndices
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#undef glGetUniformLocation
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#undef glGetUniformfv
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#undef glGetUniformiv
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#undef glGetUniformuiv
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#undef glGetVertexAttribIiv
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#undef glGetVertexAttribIuiv
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#undef glGetVertexAttribPointerv
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#undef glGetVertexAttribdv
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#undef glGetVertexAttribfv
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#undef glGetVertexAttribiv
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#undef glHint
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#undef glIsBuffer
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#undef glIsEnabled
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#undef glIsEnabledi
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#undef glIsFramebuffer
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#undef glIsProgram
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#undef glIsProgramPipeline
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#undef glIsQuery
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#undef glIsRenderbuffer
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#undef glIsSampler
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#undef glIsShader
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#undef glIsSync
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#undef glIsTexture
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#undef glIsVertexArray
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#undef glLineWidth
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#undef glLinkProgram
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#undef glLogicOp
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#undef glMapBuffer
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#undef glMapBufferRange
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#undef glMultiDrawArrays
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#undef glMultiDrawElements
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#undef glMultiDrawElementsBaseVertex
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#undef glPixelStoref
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#undef glPixelStorei
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#undef glPointParameterf
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#undef glPointParameterfv
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#undef glPointParameteri
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#undef glPointParameteriv
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#undef glPointSize
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#undef glPolygonMode
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#undef glPolygonOffset
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#undef glPrimitiveRestartIndex
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#undef glProgramBinary
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#undef glProgramParameteri
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#undef glProgramUniform1d
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#undef glProgramUniform1dv
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#undef glProgramUniform1f
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#undef glProgramUniform1fv
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#undef glProgramUniform1i
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#undef glProgramUniform1iv
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#undef glProgramUniform1ui
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#undef glProgramUniform1uiv
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#undef glProgramUniform2d
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#undef glProgramUniform2dv
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#undef glProgramUniform2f
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#undef glProgramUniform2fv
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#undef glProgramUniform2i
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#undef glProgramUniform2iv
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#undef glProgramUniform2ui
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#undef glProgramUniform2uiv
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#undef glProgramUniform3d
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#undef glProgramUniform3dv
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#undef glProgramUniform3f
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#undef glProgramUniform3fv
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#undef glProgramUniform3i
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#undef glProgramUniform3iv
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#undef glProgramUniform3ui
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#undef glProgramUniform3uiv
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#undef glProgramUniform4d
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#undef glProgramUniform4dv
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#undef glProgramUniform4f
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#undef glProgramUniform4fv
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#undef glProgramUniform4i
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#undef glProgramUniform4iv
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#undef glProgramUniform4ui
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#undef glProgramUniform4uiv
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#undef glProgramUniformMatrix2dv
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#undef glProgramUniformMatrix2fv
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#undef glProgramUniformMatrix2x3dv
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#undef glProgramUniformMatrix2x3fv
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#undef glProgramUniformMatrix2x4dv
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#undef glProgramUniformMatrix2x4fv
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#undef glProgramUniformMatrix3dv
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#undef glProgramUniformMatrix3fv
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#undef glProgramUniformMatrix3x2dv
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#undef glProgramUniformMatrix3x2fv
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#undef glProgramUniformMatrix3x4dv
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#undef glProgramUniformMatrix3x4fv
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#undef glProgramUniformMatrix4dv
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#undef glProgramUniformMatrix4fv
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#undef glProgramUniformMatrix4x2dv
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#undef glProgramUniformMatrix4x2fv
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#undef glProgramUniformMatrix4x3dv
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#undef glProgramUniformMatrix4x3fv
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#undef glProvokingVertex
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#undef glQueryCounter
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#undef glReadBuffer
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#undef glReadPixels
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#undef glReleaseShaderCompiler
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#undef glRenderbufferStorage
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#undef glRenderbufferStorageMultisample
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#undef glSampleCoverage
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#undef glSampleMaski
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#undef glSamplerParameterIiv
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#undef glSamplerParameterIuiv
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#undef glSamplerParameterf
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#undef glSamplerParameterfv
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#undef glSamplerParameteri
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#undef glSamplerParameteriv
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#undef glScissor
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#undef glScissorArrayv
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#undef glScissorIndexed
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#undef glScissorIndexedv
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#undef glShaderBinary
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#undef glShaderSource
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#undef glStencilFunc
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#undef glStencilFuncSeparate
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#undef glStencilMask
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#undef glStencilMaskSeparate
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#undef glStencilOp
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#undef glStencilOpSeparate
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#undef glTexBuffer
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#undef glTexImage1D
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#undef glTexImage2D
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#undef glTexImage2DMultisample
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#undef glTexImage3D
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#undef glTexImage3DMultisample
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#undef glTexParameterIiv
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#undef glTexParameterIuiv
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#undef glTexParameterf
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#undef glTexParameterfv
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#undef glTexParameteri
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#undef glTexParameteriv
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#undef glTexSubImage1D
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#undef glTexSubImage2D
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#undef glTexSubImage3D
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#undef glTransformFeedbackVaryings
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#undef glUniform1f
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#undef glUniform1fv
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#undef glUniform1i
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#undef glUniform1iv
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#undef glUniform1ui
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#undef glUniform1uiv
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#undef glUniform2f
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#undef glUniform2fv
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#undef glUniform2i
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#undef glUniform2iv
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#undef glUniform2ui
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#undef glUniform2uiv
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#undef glUniform3f
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#undef glUniform3fv
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#undef glUniform3i
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#undef glUniform3iv
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#undef glUniform3ui
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#undef glUniform3uiv
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#undef glUniform4f
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#undef glUniform4fv
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#undef glUniform4i
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#undef glUniform4iv
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#undef glUniform4ui
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#undef glUniform4uiv
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#undef glUniformBlockBinding
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#undef glUniformMatrix2fv
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#undef glUniformMatrix2x3fv
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#undef glUniformMatrix2x4fv
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#undef glUniformMatrix3fv
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#undef glUniformMatrix3x2fv
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#undef glUniformMatrix3x4fv
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#undef glUniformMatrix4fv
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#undef glUniformMatrix4x2fv
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#undef glUniformMatrix4x3fv
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#undef glUnmapBuffer
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#undef glUseProgram
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#undef glUseProgramStages
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#undef glValidateProgram
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#undef glValidateProgramPipeline
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#undef glVertexAttrib1d
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#undef glVertexAttrib1dv
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#undef glVertexAttrib1f
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#undef glVertexAttrib1fv
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#undef glVertexAttrib1s
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#undef glVertexAttrib1sv
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#undef glVertexAttrib2d
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#undef glVertexAttrib2dv
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#undef glVertexAttrib2f
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#undef glVertexAttrib2fv
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#undef glVertexAttrib2s
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#undef glVertexAttrib2sv
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#undef glVertexAttrib3d
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#undef glVertexAttrib3dv
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#undef glVertexAttrib3f
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#undef glVertexAttrib3fv
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#undef glVertexAttrib3s
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#undef glVertexAttrib3sv
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#undef glVertexAttrib4Nbv
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#undef glVertexAttrib4Niv
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#undef glVertexAttrib4Nsv
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#undef glVertexAttrib4Nub
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#undef glVertexAttrib4Nubv
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#undef glVertexAttrib4Nuiv
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#undef glVertexAttrib4Nusv
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#undef glVertexAttrib4bv
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#undef glVertexAttrib4d
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#undef glVertexAttrib4dv
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#undef glVertexAttrib4f
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#undef glVertexAttrib4fv
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#undef glVertexAttrib4iv
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#undef glVertexAttrib4s
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#undef glVertexAttrib4sv
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#undef glVertexAttrib4ubv
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#undef glVertexAttrib4uiv
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#undef glVertexAttrib4usv
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#undef glVertexAttribDivisor
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#undef glVertexAttribI1i
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#undef glVertexAttribI1iv
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#undef glVertexAttribI1ui
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#undef glVertexAttribI1uiv
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#undef glVertexAttribI2i
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#undef glVertexAttribI2iv
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#undef glVertexAttribI2ui
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#undef glVertexAttribI2uiv
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#undef glVertexAttribI3i
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#undef glVertexAttribI3iv
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#undef glVertexAttribI3ui
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#undef glVertexAttribI3uiv
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#undef glVertexAttribI4bv
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#undef glVertexAttribI4i
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#undef glVertexAttribI4iv
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#undef glVertexAttribI4sv
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#undef glVertexAttribI4ubv
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#undef glVertexAttribI4ui
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#undef glVertexAttribI4uiv
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#undef glVertexAttribI4usv
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#undef glVertexAttribIPointer
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#undef glVertexAttribP1ui
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#undef glVertexAttribP1uiv
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#undef glVertexAttribP2ui
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#undef glVertexAttribP2uiv
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#undef glVertexAttribP3ui
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#undef glVertexAttribP3uiv
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#undef glVertexAttribP4ui
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#undef glVertexAttribP4uiv
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#undef glVertexAttribPointer
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#undef glViewport
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#undef glViewportArrayv
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#undef glViewportIndexedf
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#undef glViewportIndexedfv
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#undef glWaitSync
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#endif
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#include <glm/glm.hpp>
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#include <loaders/LoaderIFP.hpp>
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// Prevent Qt from conflicting with glLoadGen
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#define GL_ARB_debug_output
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#define GL_KHR_debug
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// Prevent Qt from conflicting with glLoadGen on macOS
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#include "OpenGLCompat.h"
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#include <QOpenGLWindow>
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class GameRenderer;
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#include <engine/GameData.hpp>
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#include <engine/GameWorld.hpp>
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// Prevent Qt from conflicting with glLoadGen on macOS
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#include "OpenGLCompat.h"
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#include <QMainWindow>
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#include <QTabWidget>
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#include <QVBoxLayout>
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