mirror of
https://github.com/rwengine/openrw.git
synced 2024-09-03 09:09:47 +02:00
Removed redundant include dirs for framework2
This commit is contained in:
parent
7c13efdc92
commit
5dc40cb07b
@ -1,5 +1,5 @@
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#include <renderwure/BinaryStream.hpp>
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#include <renderwure/TextureArchive.hpp>
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#include <BinaryStream.hpp>
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#include <TextureArchive.hpp>
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#include <SFML/Graphics.hpp>
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@ -2,10 +2,10 @@
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#include <iostream>
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#include <fstream>
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#include <algorithm>
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#include <renderwure/BinaryStream.hpp>
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#include <renderwure/loaders/LoaderCOL.hpp>
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#include <renderwure/loaders/LoaderIFP.hpp>
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#include <renderwure/loaders/rwbinarystream.h>
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#include <BinaryStream.hpp>
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#include <loaders/LoaderCOL.hpp>
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#include <loaders/LoaderIFP.hpp>
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#include <loaders/rwbinarystream.h>
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using RW::BSSectionHeader;
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using RW::BSFrameList;
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@ -2,7 +2,7 @@
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#ifndef _TEXTUREARCHIVE_HPP_
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#define _TEXTUREARCHIVE_HPP_
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#include <renderwure/BinaryStream.hpp>
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#include <BinaryStream.hpp>
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#include <vector>
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@ -3,7 +3,7 @@
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#define _AIGRAPH_HPP_
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#include <vector>
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#include <glm/gtc/quaternion.hpp>
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#include <renderwure/data/PathData.hpp>
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#include <data/PathData.hpp>
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struct GTAInstance;
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struct GTAAINode;
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@ -1,7 +1,7 @@
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#pragma once
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#ifndef _GTADEFAULTAICONTROLLER_HPP_
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#define _GTADEFAULTAICONTROLLER_HPP_
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#include "renderwure/ai/GTAAIController.hpp"
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#include "ai/GTAAIController.hpp"
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#include <random>
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struct GTAAINode;
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@ -1,7 +1,7 @@
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#pragma once
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#ifndef _GTAPLAYERAICONTROLLER_HPP_
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#define _GTAPLAYERAICONTROLLER_HPP_
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#include "renderwure/ai/GTAAIController.hpp"
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#include "ai/GTAAIController.hpp"
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class GTAPlayerAIController : public GTAAIController
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{
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@ -2,15 +2,15 @@
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#ifndef _GTADATA_HPP_
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#define _GTADATA_HPP_
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#include <renderwure/engine/GTATypes.hpp>
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#include <renderwure/loaders/LoaderIMG.hpp>
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#include <renderwure/loaders/TextureLoader.hpp>
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#include <renderwure/loaders/LoaderDFF.hpp>
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#include <renderwure/loaders/LoaderIDE.hpp>
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#include <renderwure/loaders/LoaderIFP.hpp>
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#include <renderwure/loaders/WeatherLoader.hpp>
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#include <renderwure/objects/VehicleInfo.hpp>
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#include <renderwure/data/CollisionModel.hpp>
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#include <engine/GTATypes.hpp>
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#include <loaders/LoaderIMG.hpp>
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#include <loaders/TextureLoader.hpp>
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#include <loaders/LoaderDFF.hpp>
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#include <loaders/LoaderIDE.hpp>
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#include <loaders/LoaderIFP.hpp>
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#include <loaders/WeatherLoader.hpp>
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#include <objects/VehicleInfo.hpp>
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#include <data/CollisionModel.hpp>
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#include <memory>
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@ -2,11 +2,11 @@
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#ifndef _GTAENGINE_HPP_
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#define _GTAENGINE_HPP_
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#include <renderwure/engine/GTAData.hpp>
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#include <renderwure/render/GTARenderer.hpp>
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#include <renderwure/loaders/LoaderIPL.hpp>
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#include <renderwure/ai/GTAAINode.hpp>
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#include <renderwure/ai/AIGraph.hpp>
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#include <engine/GTAData.hpp>
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#include <render/GTARenderer.hpp>
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#include <loaders/LoaderIPL.hpp>
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#include <ai/GTAAINode.hpp>
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#include <ai/AIGraph.hpp>
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class GTAObject;
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class GTACharacter;
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@ -2,9 +2,9 @@
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#ifndef _GTAOBJECT_HPP_
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#define _GTAOBJECT_HPP_
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#include <renderwure/engine/GTATypes.hpp>
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#include <renderwure/loaders/LoaderIDE.hpp>
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#include <renderwure/loaders/LoaderIPL.hpp>
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#include <engine/GTATypes.hpp>
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#include <loaders/LoaderIDE.hpp>
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#include <loaders/LoaderIPL.hpp>
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#include <glm/gtc/quaternion.hpp>
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#include <memory>
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@ -4,7 +4,7 @@
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#include <vector>
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#include <memory>
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#include <glm/glm.hpp>
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#include <renderwure/data/CollisionModel.hpp>
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#include <data/CollisionModel.hpp>
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/**
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* @class LoaderCOL
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@ -5,7 +5,7 @@
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <renderwure/loaders/rwbinarystream.h>
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#include <loaders/rwbinarystream.h>
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#include <vector>
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#include <string>
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@ -6,8 +6,8 @@
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#include <vector>
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#include <memory>
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#include <glm/glm.hpp>
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#include <renderwure/data/ObjectData.hpp>
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#include <renderwure/data/PathData.hpp>
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#include <data/ObjectData.hpp>
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#include <data/PathData.hpp>
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class LoaderIDE
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{
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#ifndef _LOADERIPL_HPP_
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#define _LOADERIPL_HPP_
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#include <renderwure/data/InstanceData.hpp>
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#include <data/InstanceData.hpp>
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#include <iostream>
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#include <vector>
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@ -5,7 +5,7 @@
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#define GLEW_STATIC
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#include <GL/glew.h>
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#include <renderwure/loaders/rwbinarystream.h>
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#include <loaders/rwbinarystream.h>
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#include <string>
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#include <map>
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#ifndef _WEATHERLOADER_HPP_
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#define _WEATHERLOADER_HPP_
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#include <renderwure/engine/GTATypes.hpp>
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#include <engine/GTATypes.hpp>
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#include <string>
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#include <sstream>
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#pragma once
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#ifndef _GTACHARACTER_HPP_
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#define _GTACHARACTER_HPP_
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#include <renderwure/engine/GTAObject.hpp>
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#include <engine/GTAObject.hpp>
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#include <bullet/BulletDynamics/Character/btKinematicCharacterController.h>
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#include <bullet/btBulletCollisionCommon.h>
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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#pragma once
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#ifndef _GTAINSTANCE_HPP_
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#define _GTAINSTANCE_HPP_
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#include <renderwure/engine/GTAObject.hpp>
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#include <engine/GTAObject.hpp>
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/**
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* @struct GTAInstance
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#pragma once
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#ifndef _GTAVEHICLE_HPP_
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#define _GTAVEHICLE_HPP_
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#include <renderwure/engine/GTAObject.hpp>
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#include <engine/GTAObject.hpp>
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#include <bullet/btBulletDynamicsCommon.h>
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#include <map>
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#include <renderwure/objects/VehicleInfo.hpp>
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#include <objects/VehicleInfo.hpp>
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/**
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* @class GTAVehicle
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@ -6,7 +6,7 @@
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#include <memory>
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#include <vector>
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#include <renderwure/render/ViewCamera.hpp>
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#include <render/ViewCamera.hpp>
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class Model;
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class GTAEngine;
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#include <glm/glm.hpp>
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#include <GL/glew.h>
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#include <renderwure/loaders/rwbinarystream.h>
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#include <loaders/rwbinarystream.h>
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class Model
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{
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#include <renderwure/BinaryStream.hpp>
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#include <BinaryStream.hpp>
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#include <cstring>
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#include <iostream>
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#include <renderwure/TextureArchive.hpp>
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#include <TextureArchive.hpp>
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#include <cstring>
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#include <iostream>
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@ -1,6 +1,6 @@
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#include "renderwure/ai/AIGraph.hpp"
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#include "renderwure/objects/GTAInstance.hpp"
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#include "renderwure/ai/GTAAINode.hpp"
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#include "ai/AIGraph.hpp"
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#include "objects/GTAInstance.hpp"
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#include "ai/GTAAINode.hpp"
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void AIGraph::createPathNodes(const glm::vec3& position, const glm::quat& rotation, PathData& path)
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{
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#include "renderwure/ai/GTAAIController.hpp"
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#include <renderwure/objects/GTACharacter.hpp>
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#include <ai/GTAAIController.hpp>
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#include <objects/GTACharacter.hpp>
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GTAAIController::GTAAIController(GTACharacter* character)
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: character(character)
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@ -1 +1 @@
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#include "renderwure/ai/GTAAINode.hpp"
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#include "ai/GTAAINode.hpp"
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#include "renderwure/ai/GTADefaultAIController.hpp"
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#include <renderwure/objects/GTACharacter.hpp>
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#include <renderwure/engine/GTAEngine.hpp>
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#include <renderwure/engine/Animator.hpp>
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#include <renderwure/objects/GTAVehicle.hpp>
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#include "ai/GTADefaultAIController.hpp"
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#include <objects/GTACharacter.hpp>
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#include <engine/GTAEngine.hpp>
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#include <engine/Animator.hpp>
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#include <objects/GTAVehicle.hpp>
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void GTADefaultAIController::update(float dt)
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{
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#include "renderwure/ai/GTAPlayerAIController.hpp"
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#include <renderwure/objects/GTACharacter.hpp>
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#include <renderwure/objects/GTAVehicle.hpp>
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#include <renderwure/engine/GTAEngine.hpp>
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#include "ai/GTAPlayerAIController.hpp"
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#include <objects/GTACharacter.hpp>
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#include <objects/GTAVehicle.hpp>
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#include <engine/GTAEngine.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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GTAPlayerAIController::GTAPlayerAIController(GTACharacter* character)
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#include <renderwure/engine/Animator.hpp>
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#include <renderwure/loaders/LoaderDFF.hpp>
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#include <renderwure/loaders/LoaderIFP.hpp>
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#include <renderwure/render/Model.hpp>
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#include <engine/Animator.hpp>
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#include <loaders/LoaderDFF.hpp>
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#include <loaders/LoaderIFP.hpp>
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#include <render/Model.hpp>
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Animator::Animator()
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: animation(nullptr), model(nullptr), time(0.f), serverTime(0.f), lastServerTime(0.f), repeat(true)
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#include <renderwure/engine/GTAData.hpp>
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#include <renderwure/engine/GTAEngine.hpp>
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#include <renderwure/loaders/LoaderIPL.hpp>
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#include <renderwure/loaders/LoaderDFF.hpp>
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#include <renderwure/loaders/LoaderIDE.hpp>
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#include <renderwure/render/TextureAtlas.hpp>
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#include <renderwure/loaders/LoaderCOL.hpp>
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#include <engine/GTAData.hpp>
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#include <engine/GTAEngine.hpp>
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#include <loaders/LoaderIPL.hpp>
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#include <loaders/LoaderDFF.hpp>
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#include <loaders/LoaderIDE.hpp>
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#include <render/TextureAtlas.hpp>
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#include <loaders/LoaderCOL.hpp>
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#include <iostream>
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#include <fstream>
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@ -1,14 +1,14 @@
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#include <renderwure/engine/GTAEngine.hpp>
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#include <renderwure/loaders/LoaderIPL.hpp>
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#include <renderwure/loaders/LoaderIDE.hpp>
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#include <renderwure/ai/GTADefaultAIController.hpp>
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#include <engine/GTAEngine.hpp>
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#include <loaders/LoaderIPL.hpp>
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#include <loaders/LoaderIDE.hpp>
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#include <ai/GTADefaultAIController.hpp>
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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#include <renderwure/render/Model.hpp>
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#include <render/Model.hpp>
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// 3 isn't enough to cause a factory.
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#include <renderwure/objects/GTACharacter.hpp>
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#include <renderwure/objects/GTAInstance.hpp>
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#include <renderwure/objects/GTAVehicle.hpp>
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#include <objects/GTACharacter.hpp>
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#include <objects/GTAInstance.hpp>
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#include <objects/GTAVehicle.hpp>
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GTAEngine::GTAEngine(const std::string& path)
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: gameTime(0.f), gameData(path), renderer(this), randomEngine(rand())
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#include <renderwure/engine/GTAObject.hpp>
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#include <renderwure/loaders/LoaderIFP.hpp>
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#include <renderwure/loaders/LoaderDFF.hpp>
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#include <renderwure/engine/GTAEngine.hpp>
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#include <engine/GTAObject.hpp>
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#include <loaders/LoaderIFP.hpp>
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#include <loaders/LoaderDFF.hpp>
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#include <engine/GTAEngine.hpp>
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void GTAObject::setPosition(const glm::vec3& pos)
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{
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#include "renderwure/loaders/LoaderCOL.hpp"
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#include "loaders/LoaderCOL.hpp"
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#include <string>
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#include <fstream>
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#include <renderwure/loaders/LoaderDFF.hpp>
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#include <renderwure/engine/GTAData.hpp>
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#include <renderwure/render/Model.hpp>
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#include <loaders/LoaderDFF.hpp>
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#include <engine/GTAData.hpp>
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#include <render/Model.hpp>
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#include <iostream>
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#include <algorithm>
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#include <renderwure/loaders/LoaderIDE.hpp>
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#include <loaders/LoaderIDE.hpp>
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#include <fstream>
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#include <string>
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#include <renderwure/loaders/LoaderIFP.hpp>
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#include <loaders/LoaderIFP.hpp>
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#include <algorithm>
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#include <iostream>
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#include <renderwure/loaders/LoaderIMG.hpp>
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#include <loaders/LoaderIMG.hpp>
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#include <cstring>
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#include <renderwure/loaders/LoaderIPL.hpp>
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#include <loaders/LoaderIPL.hpp>
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#include <fstream>
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#include <string>
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#include <renderwure/loaders/TextureLoader.hpp>
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#include <renderwure/engine/GTAData.hpp>
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#include <renderwure/render/TextureAtlas.hpp>
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#include <loaders/TextureLoader.hpp>
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#include <engine/GTAData.hpp>
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#include <render/TextureAtlas.hpp>
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#include <fstream>
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#include <iostream>
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#include <renderwure/loaders/WeatherLoader.hpp>
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#include <loaders/WeatherLoader.hpp>
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#include <iostream>
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#include <sstream>
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#include <renderwure/objects/GTACharacter.hpp>
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#include <renderwure/ai/GTAAIController.hpp>
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#include <renderwure/engine/GTAEngine.hpp>
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#include <renderwure/engine/Animator.hpp>
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#include <renderwure/objects/GTAVehicle.hpp>
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#include <objects/GTACharacter.hpp>
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#include <ai/GTAAIController.hpp>
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#include <engine/GTAEngine.hpp>
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#include <engine/Animator.hpp>
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#include <objects/GTAVehicle.hpp>
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#include <boost/concept_check.hpp>
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GTACharacter::GTACharacter(GTAEngine* engine, const glm::vec3& pos, const glm::quat& rot, Model* model, std::shared_ptr<CharacterData> data)
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#include <renderwure/objects/GTAInstance.hpp>
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#include <renderwure/engine/GTAEngine.hpp>
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#include <renderwure/data/CollisionModel.hpp>
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#include <objects/GTAInstance.hpp>
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#include <engine/GTAEngine.hpp>
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#include <data/CollisionModel.hpp>
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GTAInstance::GTAInstance(
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GTAEngine* engine,
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#include <renderwure/objects/GTAVehicle.hpp>
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#include <renderwure/objects/GTACharacter.hpp>
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#include <renderwure/engine/GTAEngine.hpp>
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#include <objects/GTAVehicle.hpp>
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#include <objects/GTACharacter.hpp>
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#include <engine/GTAEngine.hpp>
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#include <BulletDynamics/Vehicle/btRaycastVehicle.h>
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#include <sys/stat.h>
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#include <renderwure/data/CollisionModel.hpp>
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#include <data/CollisionModel.hpp>
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|
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GTAVehicle::GTAVehicle(GTAEngine* engine, const glm::vec3& pos, const glm::quat& rot, Model* model, std::shared_ptr<CarData> data, const VehicleInfo& info, const glm::vec3& prim, const glm::vec3& sec)
|
||||
: GTAObject(engine, pos, rot, model),
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "renderwure/render/DebugDraw.hpp"
|
||||
#include "render/DebugDraw.hpp"
|
||||
|
||||
#define GLEW_STATIC
|
||||
#include <GL/glew.h>
|
||||
|
@ -1,13 +1,13 @@
|
||||
#include <renderwure/render/GTARenderer.hpp>
|
||||
#include <renderwure/engine/GTAEngine.hpp>
|
||||
#include <renderwure/engine/Animator.hpp>
|
||||
#include <renderwure/render/TextureAtlas.hpp>
|
||||
#include <renderwure/render/Model.hpp>
|
||||
#include <render/GTARenderer.hpp>
|
||||
#include <engine/GTAEngine.hpp>
|
||||
#include <engine/Animator.hpp>
|
||||
#include <render/TextureAtlas.hpp>
|
||||
#include <render/Model.hpp>
|
||||
|
||||
#include <renderwure/objects/GTACharacter.hpp>
|
||||
#include <renderwure/objects/GTAInstance.hpp>
|
||||
#include <renderwure/objects/GTAVehicle.hpp>
|
||||
#include <renderwure/ai/GTAAIController.hpp>
|
||||
#include <objects/GTACharacter.hpp>
|
||||
#include <objects/GTAInstance.hpp>
|
||||
#include <objects/GTAVehicle.hpp>
|
||||
#include <ai/GTAAIController.hpp>
|
||||
|
||||
#include <deque>
|
||||
#include <cmath>
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include "renderwure/render/Model.hpp"
|
||||
#include "render/Model.hpp"
|
||||
#include <GL/glew.h>
|
||||
|
||||
Model::Geometry::Geometry()
|
||||
|
@ -1,4 +1,4 @@
|
||||
#include <renderwure/render/TextureAtlas.hpp>
|
||||
#include <render/TextureAtlas.hpp>
|
||||
#include <algorithm>
|
||||
|
||||
TextureAtlas::TextureAtlas(size_t w, size_t h)
|
||||
|
@ -1,13 +1,13 @@
|
||||
#define GLEW_STATIC
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include <renderwure/engine/GTAEngine.hpp>
|
||||
#include <renderwure/loaders/LoaderDFF.hpp>
|
||||
#include <renderwure/render/DebugDraw.hpp>
|
||||
#include <renderwure/ai/GTAAIController.hpp>
|
||||
#include <renderwure/ai/GTAPlayerAIController.hpp>
|
||||
#include <renderwure/objects/GTACharacter.hpp>
|
||||
#include <renderwure/objects/GTAVehicle.hpp>
|
||||
#include <engine/GTAEngine.hpp>
|
||||
#include <loaders/LoaderDFF.hpp>
|
||||
#include <render/DebugDraw.hpp>
|
||||
#include <ai/GTAAIController.hpp>
|
||||
#include <ai/GTAPlayerAIController.hpp>
|
||||
#include <objects/GTACharacter.hpp>
|
||||
#include <objects/GTAVehicle.hpp>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include <boost/test/unit_test.hpp>
|
||||
#include <renderwure/render/TextureAtlas.hpp>
|
||||
#include <render/TextureAtlas.hpp>
|
||||
|
||||
/*BOOST_AUTO_TEST_SUITE(TextureAtlasTests)
|
||||
|
||||
|
@ -2,7 +2,7 @@
|
||||
#define _TESTGLOBABLS_HPP_
|
||||
|
||||
#include <SFML/Window.hpp>
|
||||
#include <renderwure/engine/GTAEngine.hpp>
|
||||
#include <engine/GTAEngine.hpp>
|
||||
|
||||
// Many tests require OpenGL be functional, seems like a reasonable solution.
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
#include <boost/test/unit_test.hpp>
|
||||
#include "test_globals.hpp"
|
||||
#include <renderwure/objects/GTAInstance.hpp>
|
||||
#include <renderwure/engine/GTAEngine.hpp>
|
||||
#include <objects/GTAInstance.hpp>
|
||||
#include <engine/GTAEngine.hpp>
|
||||
|
||||
BOOST_AUTO_TEST_SUITE(ObjectUnitTests)
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
#include <boost/test/unit_test.hpp>
|
||||
#include <renderwure/engine/GTAEngine.hpp>
|
||||
#include <engine/GTAEngine.hpp>
|
||||
|
||||
BOOST_AUTO_TEST_SUITE(WorldTests)
|
||||
|
||||
|
@ -1,13 +1,13 @@
|
||||
#define GLEW_STATIC
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include <renderwure/engine/GTAEngine.hpp>
|
||||
#include <renderwure/loaders/LoaderDFF.hpp>
|
||||
#include <renderwure/render/DebugDraw.hpp>
|
||||
#include <renderwure/ai/GTAAIController.hpp>
|
||||
#include <renderwure/ai/GTAPlayerAIController.hpp>
|
||||
#include <renderwure/objects/GTACharacter.hpp>
|
||||
#include <renderwure/objects/GTAVehicle.hpp>
|
||||
#include <engine/GTAEngine.hpp>
|
||||
#include <loaders/LoaderDFF.hpp>
|
||||
#include <render/DebugDraw.hpp>
|
||||
#include <ai/GTAAIController.hpp>
|
||||
#include <ai/GTAPlayerAIController.hpp>
|
||||
#include <objects/GTACharacter.hpp>
|
||||
#include <objects/GTAVehicle.hpp>
|
||||
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
Loading…
Reference in New Issue
Block a user