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Use new GTA3Module

This commit is contained in:
Daniel Evans 2016-08-12 22:51:13 +01:00 committed by dan
parent 51cd277610
commit 609790674a

View File

@ -16,9 +16,7 @@
#include <render/DebugDraw.hpp>
#include <script/ScriptMachine.hpp>
#include <script/modules/VMModule.hpp>
#include <script/modules/GameModule.hpp>
#include <script/modules/ObjectModule.hpp>
#include <script/modules/GTA3Module.hpp>
#include <data/CutsceneData.hpp>
#include <ai/PlayerController.hpp>
@ -249,9 +247,7 @@ void RWGame::startScript(const std::string& name)
if( script ) delete script;
SCMOpcodes* opcodes = new SCMOpcodes;
opcodes->modules.push_back(new VMModule);
opcodes->modules.push_back(new GameModule);
opcodes->modules.push_back(new ObjectModule);
opcodes->modules.push_back(new GTA3Module);
script = new ScriptMachine(state, f, opcodes);