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Fix Bullet #include paths
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@ -1,7 +1,7 @@
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#include <ai/CharacterController.hpp>
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#include <objects/CharacterObject.hpp>
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#include <objects/VehicleObject.hpp>
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#include <BulletDynamics/btBulletDynamicsCommon.h>
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#include <btBulletDynamicsCommon.h>
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#include <data/Model.hpp>
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#include <engine/Animator.hpp>
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@ -2,7 +2,7 @@
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#ifndef _COLLISIONINSTANCE_HPP_
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#define _COLLISIONINSTANCE_HPP_
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#include <bullet/btBulletDynamicsCommon.h>
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#include <btBulletDynamicsCommon.h>
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#include <vector>
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#include <string>
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@ -1,5 +1,5 @@
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#pragma once
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#include <bullet/btBulletDynamicsCommon.h>
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#include <btBulletDynamicsCommon.h>
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/**
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* Implements raycast callback that ignores a specified btCollisionObject
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@ -2,8 +2,8 @@
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#ifndef _CHARACTEROBJECT_HPP_
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#define _CHARACTEROBJECT_HPP_
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#include <objects/GameObject.hpp>
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#include <bullet/BulletDynamics/Character/btKinematicCharacterController.h>
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#include <bullet/btBulletCollisionCommon.h>
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#include <BulletDynamics/Character/btKinematicCharacterController.h>
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#include <btBulletCollisionCommon.h>
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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#include <glm/glm.hpp>
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#include <array>
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@ -2,7 +2,7 @@
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#ifndef _PICKUPOBJECT_HPP_
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#define _PICKUPOBJECT_HPP_
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#include <objects/GameObject.hpp>
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#include <bullet/btBulletCollisionCommon.h>
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#include <btBulletCollisionCommon.h>
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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#include <glm/glm.hpp>
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@ -3,7 +3,7 @@
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#define _PROJECTILEOBJECT_HPP_
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#include <objects/GameObject.hpp>
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#include <data/WeaponData.hpp>
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#include <bullet/btBulletDynamicsCommon.h>
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#include <btBulletDynamicsCommon.h>
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#include <BulletCollision/CollisionDispatch/btGhostObject.h>
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/**
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