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mirror of https://github.com/rwengine/openrw.git synced 2024-11-22 18:32:44 +01:00

Fix Bullet #include paths

This commit is contained in:
Jannik Vogel 2016-08-08 17:24:54 +02:00
parent b821f2e5a7
commit 623e3c16a5
6 changed files with 7 additions and 7 deletions

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@ -1,7 +1,7 @@
#include <ai/CharacterController.hpp>
#include <objects/CharacterObject.hpp>
#include <objects/VehicleObject.hpp>
#include <BulletDynamics/btBulletDynamicsCommon.h>
#include <btBulletDynamicsCommon.h>
#include <data/Model.hpp>
#include <engine/Animator.hpp>

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@ -2,7 +2,7 @@
#ifndef _COLLISIONINSTANCE_HPP_
#define _COLLISIONINSTANCE_HPP_
#include <bullet/btBulletDynamicsCommon.h>
#include <btBulletDynamicsCommon.h>
#include <vector>
#include <string>

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@ -1,5 +1,5 @@
#pragma once
#include <bullet/btBulletDynamicsCommon.h>
#include <btBulletDynamicsCommon.h>
/**
* Implements raycast callback that ignores a specified btCollisionObject

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@ -2,8 +2,8 @@
#ifndef _CHARACTEROBJECT_HPP_
#define _CHARACTEROBJECT_HPP_
#include <objects/GameObject.hpp>
#include <bullet/BulletDynamics/Character/btKinematicCharacterController.h>
#include <bullet/btBulletCollisionCommon.h>
#include <BulletDynamics/Character/btKinematicCharacterController.h>
#include <btBulletCollisionCommon.h>
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
#include <glm/glm.hpp>
#include <array>

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@ -2,7 +2,7 @@
#ifndef _PICKUPOBJECT_HPP_
#define _PICKUPOBJECT_HPP_
#include <objects/GameObject.hpp>
#include <bullet/btBulletCollisionCommon.h>
#include <btBulletCollisionCommon.h>
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
#include <glm/glm.hpp>

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@ -3,7 +3,7 @@
#define _PROJECTILEOBJECT_HPP_
#include <objects/GameObject.hpp>
#include <data/WeaponData.hpp>
#include <bullet/btBulletDynamicsCommon.h>
#include <btBulletDynamicsCommon.h>
#include <BulletCollision/CollisionDispatch/btGhostObject.h>
/**