mirror of
https://github.com/rwengine/openrw.git
synced 2024-10-06 09:07:19 +02:00
Fixed .native() and some cast errors
Signed-off-by: PerikiyoXD <perikiyoxd@gmail.com>
This commit is contained in:
parent
53e996aac7
commit
62d0bf796a
@ -68,7 +68,7 @@ void GameData::load()
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void GameData::loadLevelFile(const std::string& path)
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{
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auto datpath = index.findFilePath(path);
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std::ifstream datfile(datpath.c_str());
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std::ifstream datfile(datpath.string());
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if(!datfile.is_open())
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{
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@ -111,7 +111,7 @@ void GameData::loadLevelFile(const std::string& path)
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{
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auto path = line.substr(space+1);
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/// @todo improve TXD handling
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auto name = index.findFilePath(path).filename().native();
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auto name = index.findFilePath(path).filename().string();
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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loadTXD(name);
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}
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@ -121,7 +121,7 @@ void GameData::loadLevelFile(const std::string& path)
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void GameData::loadIDE(const std::string& path)
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{
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auto systempath = index.findFilePath(path).native();
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auto systempath = index.findFilePath(path).string();
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LoaderIDE idel;
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if(idel.load(systempath)) {
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@ -154,7 +154,7 @@ void GameData::loadCOL(const size_t zone, const std::string& name)
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LoaderCOL col;
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auto systempath = index.findFilePath(name).native();
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auto systempath = index.findFilePath(name).string();
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if(col.load(systempath)) {
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for( size_t i = 0; i < col.instances.size(); ++i ) {
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@ -165,13 +165,13 @@ void GameData::loadCOL(const size_t zone, const std::string& name)
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void GameData::loadIMG(const std::string& name)
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{
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auto syspath = index.findFilePath(name).native();
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auto syspath = index.findFilePath(name).string();
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index.indexArchive(syspath);
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}
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void GameData::loadIPL(const std::string& path)
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{
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auto systempath = index.findFilePath(path).native();
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auto systempath = index.findFilePath(path).string();
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iplLocations.insert({path, systempath});
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}
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@ -206,7 +206,7 @@ enum ColSection {
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void GameData::loadCarcols(const std::string& path)
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{
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auto syspath = index.findFilePath(path);
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std::ifstream fstream(syspath.c_str());
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std::ifstream fstream(syspath.string());
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std::string line;
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ColSection currentSection = Unknown;
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@ -257,14 +257,14 @@ void GameData::loadCarcols(const std::string& path)
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void GameData::loadWeather(const std::string &path)
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{
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auto syspath = index.findFilePath(path).native();
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auto syspath = index.findFilePath(path).string();
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weatherLoader.load(syspath);
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}
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void GameData::loadHandling(const std::string& path)
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{
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GenericDATLoader l;
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auto syspath = index.findFilePath(path).native();
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auto syspath = index.findFilePath(path).string();
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l.loadHandling(syspath, vehicleInfo);
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}
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@ -290,7 +290,7 @@ void GameData::loadGXT(const std::string &name)
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void GameData::loadWaterpro(const std::string& path)
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{
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auto syspath = index.findFilePath(path);
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std::ifstream ifstr(syspath.c_str(), std::ios_base::binary);
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std::ifstream ifstr((const char*)syspath.c_str(), std::ios_base::binary);
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if(ifstr.is_open()) {
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uint32_t numlevels;
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@ -405,14 +405,14 @@ void GameData::loadDynamicObjects(const std::string& name)
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void GameData::loadWeaponDAT(const std::string &path)
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{
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GenericDATLoader l;
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auto syspath = index.findFilePath(path).native();
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auto syspath = index.findFilePath(path).string();
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l.loadWeapons(syspath, weaponData);
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}
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bool GameData::loadAudioStream(const std::string &name)
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{
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auto systempath = index.findFilePath("audio/" + name).native();
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auto systempath = index.findFilePath("audio/" + name).string();
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if (engine->cutsceneAudio.length() > 0) {
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engine->sound.stopMusic(engine->cutsceneAudio);
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@ -428,7 +428,7 @@ bool GameData::loadAudioStream(const std::string &name)
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bool GameData::loadAudioClip(const std::string& name, const std::string& fileName)
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{
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auto systempath = index.findFilePath("audio/" + fileName).native();
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auto systempath = index.findFilePath("audio/" + fileName).string();
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if (systempath.find(".mp3") != std::string::npos)
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{
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@ -1157,7 +1157,7 @@ bool SaveGame::loadGame(GameState& state, const std::string& file)
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for(size_t g = 0; g < garageData.garageCount; ++g) {
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auto& garage = garages[g];
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state.garages.push_back({
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g,
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(int)g,
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glm::vec3(garage.x1, garage.y1, garage.z1),
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glm::vec3(garage.x2, garage.y2, garage.z2),
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garage.type
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@ -36,7 +36,7 @@ public:
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ChunkID getNextChunk()
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{
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// Check that there's any data left
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if( (unsigned)(_dataCur - _data) >= _size ) return 0;
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if((_dataCur - _data) >= _size ) return 0;
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// _nextChunk is initally = to _data, making this a non-op
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_dataCur = _nextChunk;
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@ -12,7 +12,7 @@ void FileIndex::indexGameDirectory(const fs::path& base_path)
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for(const path& entry : boost::make_iterator_range(recursive_directory_iterator(base_path), {})) {
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if(is_regular_file(entry)) {
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std::string name = entry.native();
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std::string name = entry.string();
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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filesystemfiles_[name] = entry;
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@ -23,7 +23,7 @@ void FileIndex::indexGameDirectory(const fs::path& base_path)
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FileHandle FileIndex::openFilePath(const std::string &file_path)
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{
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auto datapath = findFilePath(file_path);
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std::ifstream dfile(datapath.c_str(), std::ios_base::binary | std::ios_base::ate);
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std::ifstream dfile((const char*)datapath.c_str(), std::ios_base::binary | std::ios_base::ate);
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if ( ! dfile.is_open()) {
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throw std::runtime_error("Unable to open file: " + file_path);
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}
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@ -56,7 +56,7 @@ public:
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path.replace(backslash, 1, "/");
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}
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auto realpath = gamedatapath_ / path;
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std::string name = realpath.native();
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std::string name = realpath.string();
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std::transform(name.begin(), name.end(), name.begin(), ::tolower);
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return filesystemfiles_[name];
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