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Limit vehicle top speeds
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b2e1c0fad2
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@ -159,13 +159,17 @@ glm::quat VehicleObject::getRotation() const
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void VehicleObject::tick(float dt)
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{
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if(physVehicle) {
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// todo: a real engine function
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float velFac = (info->handling.maxVelocity - physVehicle->getCurrentSpeedKmHour()) / info->handling.maxVelocity;
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float engineForce = info->handling.acceleration * 150.f * throttle * velFac;
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for(int w = 0; w < physVehicle->getNumWheels(); ++w) {
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btWheelInfo& wi = physVehicle->getWheelInfo(w);
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if( info->handling.driveType == VehicleHandlingInfo::All ||
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(info->handling.driveType == VehicleHandlingInfo::Forward && wi.m_bIsFrontWheel) ||
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(info->handling.driveType == VehicleHandlingInfo::Rear && !wi.m_bIsFrontWheel))
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{
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physVehicle->applyEngineForce(info->handling.acceleration * 150.f * throttle, w);
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physVehicle->applyEngineForce(engineForce, w);
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}
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float brakeReal = info->handling.brakeDeceleration * info->handling.mass * (wi.m_bIsFrontWheel? info->handling.brakeBias : 1.f - info->handling.brakeBias);
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