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cmake: make SDL2 an imported target
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parent
9f1ba0fe76
commit
66a28acaa4
@ -194,3 +194,15 @@ IF(SDL2_STATIC)
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SET(SDL2_LIBRARY ${SDL2_LINK_FLAGS})
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SET(SDL2_LIBRARY ${SDL2_LINK_FLAGS})
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ENDIF()
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ENDIF()
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ENDIF(SDL2_STATIC)
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ENDIF(SDL2_STATIC)
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if(SDL2_FOUND)
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set(SDL2_EXTRA_LIBS "${SDL2_LIBRARY_TEMP}")
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list(REMOVE_ITEM SDL2_EXTRA_LIBS "${SDL2_LIBRARY_PATH}")
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add_library(SDL2::SDL2 UNKNOWN IMPORTED)
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set_target_properties(SDL2::SDL2 PROPERTIES
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IMPORTED_LINK_INTERFACE_LANGUAGES "C;CXX"
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IMPORTED_LINK_DEPENDENT_LIBRARIES "${SDL2_EXTRA_LIBS}"
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IMPORTED_LOCATION "${SDL2_LIBRARY_PATH}"
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INTERFACE_INCLUDE_DIRECTORIES "${SDL2_INCLUDE_DIR}"
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)
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endif()
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@ -50,7 +50,6 @@ target_include_directories(rwgame
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PRIVATE
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PRIVATE
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${BULLET_INCLUDE_DIR}
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${BULLET_INCLUDE_DIR}
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${OPENAL_INCLUDE_DIR}
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${OPENAL_INCLUDE_DIR}
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${SDL2_INCLUDE_DIR}
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)
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)
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target_include_directories(rwgame
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target_include_directories(rwgame
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@ -64,7 +63,7 @@ target_link_libraries(rwgame
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${Boost_LIBRARIES}
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${Boost_LIBRARIES}
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${OPENGL_LIBRARIES}
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${OPENGL_LIBRARIES}
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${BULLET_LIBRARIES}
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${BULLET_LIBRARIES}
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${SDL2_LIBRARY}
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SDL2::SDL2
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)
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)
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install(TARGETS rwgame RUNTIME DESTINATION "${BIN_DIR}")
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install(TARGETS rwgame RUNTIME DESTINATION "${BIN_DIR}")
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@ -60,7 +60,6 @@ target_include_directories(run_tests
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SYSTEM
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SYSTEM
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PRIVATE
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PRIVATE
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${BULLET_INCLUDE_DIR}
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${BULLET_INCLUDE_DIR}
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${SDL2_INCLUDE_DIR}
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)
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)
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target_include_directories(run_tests
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target_include_directories(run_tests
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@ -74,7 +73,7 @@ target_link_libraries(run_tests
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rwengine
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rwengine
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${OPENGL_LIBRARIES}
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${OPENGL_LIBRARIES}
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${BULLET_LIBRARIES}
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${BULLET_LIBRARIES}
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${SDL2_LIBRARY}
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SDL2::SDL2
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${PNG_LIBRARIES}
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${PNG_LIBRARIES}
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${Boost_UNIT_TEST_FRAMEWORK_LIBRARY}
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${Boost_UNIT_TEST_FRAMEWORK_LIBRARY}
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)
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)
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