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Add GXT loading support and i18n of prints.
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26
rwengine/include/data/GameTexts.hpp
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26
rwengine/include/data/GameTexts.hpp
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@ -0,0 +1,26 @@
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#pragma once
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#ifndef _GAMETEXTS_HPP_
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#define _GAMETEXTS_HPP_
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#include <string>
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#include <unordered_map>
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class GameTexts
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{
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std::unordered_map<std::string, std::string> _textDB;
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public:
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void addText(const std::string& id, const std::string& text) {
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_textDB.insert({ id, text });
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}
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std::string text(const std::string& id) {
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auto a = _textDB.find(id);
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if( a != _textDB.end() ) {
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return a->second;
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}
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return id;
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}
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};
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#endif
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@ -11,6 +11,7 @@
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#include <loaders/WeatherLoader.hpp>
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#include <objects/VehicleInfo.hpp>
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#include <data/CollisionModel.hpp>
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#include <data/GameTexts.hpp>
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#include <memory>
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@ -107,6 +108,8 @@ public:
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SCMFile* loadSCM(const std::string& path);
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void loadGXT(const std::string& name);
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/**
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* Loads water level data
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*/
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@ -280,6 +283,8 @@ public:
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int getWaterIndexAt(const glm::vec3& ws) const;
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float getWaveHeightAt(const glm::vec3& ws) const;
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GameTexts texts;
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};
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#endif
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13
rwengine/include/loaders/LoaderGXT.hpp
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13
rwengine/include/loaders/LoaderGXT.hpp
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#pragma once
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#ifndef _LOADERGXT_HPP_
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#define _LOADERGXT_HPP_
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#include <engine/RWTypes.hpp>
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#include <data/GameTexts.hpp>
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class LoaderGXT
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{
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public:
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void load( GameTexts& texts, FileHandle& file );
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};
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#endif
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@ -9,6 +9,8 @@
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#include <data/WeaponData.hpp>
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#include <script/SCMFile.hpp>
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#include <loaders/LoaderGXT.hpp>
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#include <iostream>
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#include <fstream>
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#include <sstream>
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@ -88,6 +90,7 @@ void GameData::load()
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_knownFiles.insert({"loplyguy.dff", {false, datpath+"/models/Generic/loplyguy.dff"}});
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_knownFiles.insert({"weapons.dff", {false, datpath+"/models/Generic/weapons.dff"}});
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_knownFiles.insert({"particle.txd", {false, datpath+"/models/particle.txd"}});
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_knownFiles.insert({"english.gxt", {false, datpath+"/TEXT/english.gxt"}});
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loadDFF("wheels.DFF");
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loadDFF("weapons.dff");
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@ -368,6 +371,15 @@ SCMFile *GameData::loadSCM(const std::string &path)
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return scm;
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}
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void GameData::loadGXT(const std::string &name)
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{
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auto d = openFile2(name);
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LoaderGXT loader;
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loader.load( texts, d );
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}
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void GameData::loadWaterpro(const std::string& path)
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{
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std::ifstream ifstr(path.c_str());
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48
rwengine/src/loaders/LoaderGXT.cpp
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48
rwengine/src/loaders/LoaderGXT.cpp
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#include <loaders/LoaderGXT.hpp>
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#include <iconv.h>
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void LoaderGXT::load(GameTexts &texts, FileHandle &file)
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{
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auto data = file->data;
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data += 4; // TKEY
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std::uint32_t blocksize = *(std::uint32_t*)data;
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data += 4;
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auto tdata = data+blocksize+8;
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// This is not supported in GCC 4.8.1
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//std::wstring_convert<std::codecvt<char16_t,char,std::mbstate_t>,char16_t> convert;
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auto icv = iconv_open("UTF-8", "UTF-16");
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for( size_t t = 0; t < blocksize/12; ++t ) {
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size_t offset = *(std::uint32_t*)(data+(t * 12 + 0));
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std::string id(data+(t * 12 + 4));
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// Find the terminating bytes
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size_t bytes = 0;
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for(;; bytes++ ) {
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if(tdata[offset+bytes-1] == 0 && tdata[offset+bytes] == 0) break;
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}
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size_t len = bytes/2;
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size_t outSize = 1024;
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char u8buff[1024];
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char *uwot = u8buff;
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char* strbase = tdata+offset;
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iconv(icv, &strbase, &bytes, &uwot, &outSize);
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u8buff[len] = '\0';
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std::string message(u8buff);
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texts.addText(id, message);
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}
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iconv_close(icv);
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}
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@ -230,7 +230,9 @@ SCMMicrocodeTable ops_game = {
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})
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OPC( 0x00BC, "Print Message Now", 3, {
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m->getWorld()->state.osTextString = p->at(0).string;
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std::string str(p->at(0).string);
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str = m->getWorld()->gameData.texts.text(str);
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m->getWorld()->state.osTextString = str;
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m->getWorld()->state.osTextTime = p->at(1).integer / 1000.f;
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m->getWorld()->state.osTextStart= m->getWorld()->gameTime;
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m->getWorld()->state.osTextStyle = p->at(2).integer;
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@ -212,6 +212,8 @@ void init(std::string gtapath, bool loadWorld)
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// Load dynamic object data
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gta->gameData.loadDynamicObjects(gtapath + "/data/object.dat");
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gta->gameData.loadGXT("english.gxt");
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gta->gameTime = 0.f;
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debugDrawer = new DebugDraw;
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@ -404,7 +406,8 @@ void render(float alpha)
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auto sz = window.getSize();
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auto b = messageText.getLocalBounds();
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messageText.setPosition(sz.x / 2.f - std::round(b.width / 2.f), sz.y / 2.f - std::round(b.height / 2.f));
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float lowerBar = sz.y - sz.y * 0.1f;
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messageText.setPosition(sz.x / 2.f - std::round(b.width / 2.f), lowerBar - std::round(b.height / 2.f));
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window.draw(messageText);
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}
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}
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23
tests/test_text.cpp
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23
tests/test_text.cpp
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#include <boost/test/unit_test.hpp>
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#include "test_globals.hpp"
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#include <data/GameTexts.hpp>
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#include <loaders/LoaderGXT.hpp>
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BOOST_AUTO_TEST_SUITE(TextTests)
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BOOST_AUTO_TEST_CASE(load_test)
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{
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{
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auto d = Global::get().e->gameData.openFile2("english.gxt");
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GameTexts texts;
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LoaderGXT loader;
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loader.load( texts, d );
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BOOST_CHECK_EQUAL( texts.text("1008"), "BUSTED" );
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}
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}
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BOOST_AUTO_TEST_SUITE_END()
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