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tests: GameWorld needs a loaded GameData
dependency tree: GameWorld -> SoundManager -> FileIndex
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@ -7,10 +7,9 @@ BOOST_AUTO_TEST_SUITE(GameDataTests)
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#if RW_TEST_WITH_DATA
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#if RW_TEST_WITH_DATA
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BOOST_AUTO_TEST_CASE(test_object_data) {
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BOOST_AUTO_TEST_CASE(test_object_data) {
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GameData gd(&Global::get().log, Global::getGamePath());
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GameData gd(&Global::get().log, Global::getGamePath());
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GameWorld gw(&Global::get().log, &gd);
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gd.load();
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gd.load();
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GameWorld gw(&Global::get().log, &gd);
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{
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{
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auto def = gd.findModelInfo<SimpleModelInfo>(1100);
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auto def = gd.findModelInfo<SimpleModelInfo>(1100);
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