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Move CollisionInstance into dynamics
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@ -4,7 +4,7 @@
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#include <engine/GameObject.hpp>
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#include <map>
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#include <objects/VehicleInfo.hpp>
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#include <data/CollisionInstance.hpp>
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#include <dynamics/CollisionInstance.hpp>
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/**
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* @class VehicleObject
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@ -1,4 +1,4 @@
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#include "data/CollisionInstance.hpp"
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#include <dynamics/CollisionInstance.hpp>
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#include <engine/GameObject.hpp>
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#include <engine/GameWorld.hpp>
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@ -1,7 +1,7 @@
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#include <objects/InstanceObject.hpp>
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#include <engine/GameWorld.hpp>
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#include <data/CollisionModel.hpp>
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#include <data/CollisionInstance.hpp>
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#include <dynamics/CollisionInstance.hpp>
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#include <engine/Animator.hpp>
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InstanceObject::InstanceObject(GameWorld* engine,
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