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Convert vehicleInfo to vector

This commit is contained in:
Filip Gawin 2018-11-08 15:01:59 +01:00
parent 3c98a7222d
commit 6cc8037ffb
9 changed files with 48 additions and 37 deletions

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@ -287,7 +287,7 @@ void GameData::loadHandling(const std::string& path) {
GenericDATLoader l;
auto syspath = index.findFilePath(path).string();
l.loadHandling(syspath, vehicleInfo);
l.loadHandling(syspath, vehicleInfos);
}
SCMFile GameData::loadSCM(const std::string& path) {

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@ -267,7 +267,7 @@ public:
/**
* Vehicle information
*/
std::map<std::string, VehicleInfoHandle> vehicleInfo;
std::unordered_map<std::string, VehicleInfo> vehicleInfos;
/**
* Texture Loader

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@ -270,16 +270,16 @@ VehicleObject* GameWorld::createVehicle(const uint16_t id, const glm::vec3& pos,
};
auto model = vti->getModel();
auto info = data->vehicleInfo.find(vti->handling_);
if (model && info != data->vehicleInfo.end() &&
info->second->wheels.empty() && info->second->seats.empty()) {
auto info = data->vehicleInfos.find(vti->handling_);
if (model && info != data->vehicleInfos.end() &&
info->second.wheels.empty() && info->second.seats.empty()) {
auto root = model->getFrame();
for (const auto& frame : root->getChildren()) {
const std::string& name = frame->getName();
if (name.size() > 5 && name.substr(0, 5) == "wheel") {
const auto& frameTrans = frame->getWorldTransform();
info->second->wheels.push_back({glm::vec3(frameTrans[3])});
info->second.wheels.push_back({glm::vec3(frameTrans[3])});
}
if (name == "chassis_dummy") {
@ -288,27 +288,27 @@ VehicleObject* GameWorld::createVehicle(const uint16_t id, const glm::vec3& pos,
auto backseat = frame->findDescendant("ped_backseat");
if (frontseat) {
addSeats(info->second->seats.front,
addSeats(info->second.seats.front,
frontseat->getDefaultTranslation());
}
if (backseat) {
// @todo how does this work for the barracks, ambulance
// or coach?
addSeats(info->second->seats.back,
addSeats(info->second.seats.back,
backseat->getDefaultTranslation());
}
} else if (name == "ped_frontseat") {
// The speeder boat does not have a chassis_dummy but has the
// frontseat directly in the root frame.
addSeats(info->second->seats.front,
addSeats(info->second.seats.front,
frame->getDefaultTranslation());
}
}
}
auto vehicle =
std::make_unique<VehicleObject>(this, pos, rot, vti, info->second, prim, sec);
std::make_unique<VehicleObject>(this, pos, rot, vti, &info->second, prim, sec);
auto ptr = vehicle.get();
vehicle->setGameObjectID(gid);
@ -950,9 +950,9 @@ VehicleObject* GameWorld::tryToSpawnVehicle(VehicleGenerator& gen) {
auto model = data->findModelInfo<VehicleModelInfo>(id);
RW_ASSERT(model);
if (model) {
auto info = data->vehicleInfo.find(model->handling_);
if (info != data->vehicleInfo.end()) {
const auto& handling = info->second->handling;
auto info = data->vehicleInfos.find(model->handling_);
if (info != data->vehicleInfos.end()) {
const auto& handling = info->second.handling;
position.z +=
(handling.dimensions.z / 2.f) - handling.centerOfMass.z;
}

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@ -132,8 +132,9 @@ void GenericDATLoader::loadWeapons(const std::string& name,
}
}
void GenericDATLoader::loadHandling(const std::string& name,
VehicleInfoPtrs& vehicleData) {
void GenericDATLoader::loadHandling(
const std::string& name,
std::unordered_map<std::string, VehicleInfo>& vehicleData) {
std::ifstream hndFile(name.c_str());
if (hndFile.is_open()) {
@ -144,7 +145,9 @@ void GenericDATLoader::loadHandling(const std::string& name,
std::stringstream ss(lineBuff);
VehicleHandlingInfo info;
ss >> info.ID;
std::string ID;
ss >> ID;
ss >> info.mass;
ss >> info.dimensions.x;
ss >> info.dimensions.y;
@ -180,12 +183,15 @@ void GenericDATLoader::loadHandling(const std::string& name,
RW_CHECK(ss.eof() || ss.good(), "Loading handling data file " << name << " failed");
auto mit = vehicleData.find(info.ID);
auto mit = vehicleData.find(ID);
if (mit == vehicleData.end()) {
vehicleData.insert({info.ID, std::make_shared<VehicleInfo>(VehicleInfo{
info, {}, {}})});
vehicleData.emplace(
std::move(ID),
VehicleInfo{std::move(info), std::vector<WheelInfo>{},
VehicleInfo::Seats{}});
} else {
mit->second->handling = info;
mit->second.handling = info;
}
}
}

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@ -10,8 +10,6 @@
struct DynamicObjectData;
struct WeaponData;
struct VehicleInfo;
typedef std::shared_ptr<VehicleInfo> VehicleInfoPtr;
typedef std::map<std::string, VehicleInfoPtr> VehicleInfoPtrs;
class GenericDATLoader {
public:
@ -22,7 +20,9 @@ public:
void loadWeapons(const std::string& name,
std::vector<WeaponData>& weaponData);
void loadHandling(const std::string& name, VehicleInfoPtrs& vehicleData);
void loadHandling(
const std::string& name,
std::unordered_map<std::string, VehicleInfo>& vehicleData);
};
#endif

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@ -17,7 +17,6 @@ struct VehicleHandlingInfo {
enum DriveType { Forward = 'F', Rear = 'R', All = '4' };
std::string ID;
float mass;
glm::vec3 dimensions{};
glm::vec3 centerOfMass{};
@ -83,7 +82,7 @@ struct VehicleInfo {
/** Value for caching wheel information */
std::vector<WheelInfo> wheels;
/** Struct for caching seat information */
struct {
struct Seats{
std::vector<SeatInfo> front;
std::vector<SeatInfo> back;
@ -103,9 +102,15 @@ struct VehicleInfo {
bool empty() const {
return front.empty() && back.empty();
}
} seats;
};
Seats seats;
template <typename T1, typename T2>
VehicleInfo(VehicleHandlingInfo p_handling, T1&& p_wheels, T2&& p_seats)
: handling(p_handling)
, wheels(std::forward<T1>(p_wheels))
, seats(std::forward<T2>(p_seats)) {
}
};
typedef std::shared_ptr<VehicleInfo> VehicleInfoHandle;
#endif

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@ -96,7 +96,7 @@ private:
VehicleObject::VehicleObject(GameWorld* engine, const glm::vec3& pos,
const glm::quat& rot, BaseModelInfo* modelinfo,
VehicleInfoHandle info, const glm::u8vec3& prim,
VehicleInfo* info, const glm::u8vec3& prim,
const glm::u8vec3& sec)
: GameObject(engine, pos, rot, modelinfo)
, info(info)

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@ -50,7 +50,7 @@ private:
public:
float health{1000.f};
VehicleInfoHandle info{};
VehicleInfo* info = nullptr;
glm::u8vec3 colourPrimary{};
glm::u8vec3 colourSecondary{};
bool mHasSpecial = true;
@ -101,7 +101,7 @@ public:
std::unordered_map<std::string, Part> dynamicParts;
VehicleObject(GameWorld* engine, const glm::vec3& pos, const glm::quat& rot,
BaseModelInfo* modelinfo, VehicleInfoHandle info,
BaseModelInfo* modelinfo, VehicleInfo* info,
const glm::u8vec3& prim, const glm::u8vec3& sec);
~VehicleObject() override;

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@ -70,15 +70,15 @@ BOOST_AUTO_TEST_CASE(test_dynamic_dat_loader) {
BOOST_AUTO_TEST_CASE(test_handling_data_loader) {
GenericDATLoader l;
VehicleInfoPtrs loaded;
std::unordered_map<std::string, VehicleInfo> vehicleInfos;
l.loadHandling(Global::get().getGamePath() + "/data/handling.cfg", loaded);
l.loadHandling(Global::get().getGamePath() + "/data/handling.cfg", vehicleInfos);
BOOST_ASSERT(loaded.size() > 0);
BOOST_ASSERT(loaded.find("STINGER") != loaded.end());
BOOST_ASSERT(!vehicleInfos.empty());
BOOST_ASSERT(vehicleInfos.find("STINGER") != vehicleInfos.end());
VehicleInfoPtr info = loaded["STINGER"];
VehicleHandlingInfo& handling = info->handling;
auto info = vehicleInfos.find("STINGER");
const auto& handling = info->second.handling;
BOOST_CHECK_EQUAL(handling.mass, 1000.0);
BOOST_CHECK_EQUAL(handling.flags, 0xA182);