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Script: 03EC (Has Crane Collected All Cars)
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@ -980,6 +980,13 @@ void game_clear_help(const ScriptArguments& args)
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args.getWorld()->state->text.clear<ScreenTextType::Help>();
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args.getWorld()->state->text.clear<ScreenTextType::Help>();
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}
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}
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bool game_has_crane_collected_all_cars(const ScriptArguments& args)
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{
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RW_UNUSED(args);
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RW_UNIMPLEMENTED("game_has_crane_collected_all_cars()");
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return false;
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}
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bool game_can_player_move(const ScriptArguments& args)
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bool game_can_player_move(const ScriptArguments& args)
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{
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{
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RW_UNUSED(args);
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RW_UNUSED(args);
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@ -1292,6 +1299,7 @@ GameModule::GameModule()
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bindUnimplemented( 0x03E7, game_flash_hud, 1, "Flash HUD Item" );
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bindUnimplemented( 0x03E7, game_flash_hud, 1, "Flash HUD Item" );
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bindUnimplemented( 0x03EB, game_clear_prints, 0, "Clear Small Prints" );
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bindUnimplemented( 0x03EB, game_clear_prints, 0, "Clear Small Prints" );
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bindFunction(0x03EC, game_has_crane_collected_all_cars, 0, "Has Crane Collected All Cars" );
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bindFunction(0x03EE, game_can_player_move, 1, "Can Player Move" );
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bindFunction(0x03EE, game_can_player_move, 1, "Can Player Move" );
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bindUnimplemented( 0x03EF, game_safe_player, 1, "Make Player Safe For Cutscene" );
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bindUnimplemented( 0x03EF, game_safe_player, 1, "Make Player Safe For Cutscene" );
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