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Rename ObjectData.hpp -> ModelData.hpp
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@ -36,8 +36,8 @@ set(RWENGINE_SOURCES
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src/data/GameTexts.cpp
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src/data/GameTexts.hpp
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src/data/InstanceData.hpp
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src/data/ObjectData.cpp
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src/data/ObjectData.hpp
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src/data/ModelData.cpp
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src/data/ModelData.hpp
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src/data/PathData.hpp
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src/data/Skeleton.cpp
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src/data/Skeleton.hpp
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@ -1,5 +1,5 @@
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#include <data/Model.hpp>
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#include <data/ObjectData.hpp>
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#include <data/ModelData.hpp>
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#include <data/WeaponData.hpp>
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#include <engine/GameData.hpp>
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#include <engine/GameState.hpp>
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@ -23,7 +23,7 @@ class VehicleObject;
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class PickupObject;
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class ViewCamera;
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#include <data/ObjectData.hpp>
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#include <data/ModelData.hpp>
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#include <render/VisualFX.hpp>
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struct BlipData;
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@ -4,7 +4,7 @@
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#include <fstream>
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#include <sstream>
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#include <data/ObjectData.hpp>
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#include <data/ModelData.hpp>
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#include <data/WeaponData.hpp>
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#include <objects/VehicleInfo.hpp>
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@ -2,7 +2,7 @@
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#ifndef _LOADERIDE_HPP_
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#define _LOADERIDE_HPP_
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#include <data/ObjectData.hpp>
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#include <data/ModelData.hpp>
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#include <data/PathData.hpp>
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#include <glm/glm.hpp>
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#include <iostream>
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@ -11,7 +11,7 @@
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#include <objects/VehicleObject.hpp>
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#include <ai/CharacterController.hpp>
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#include <data/ObjectData.hpp>
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#include <data/ModelData.hpp>
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#include <items/InventoryItem.hpp>
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#include <data/CutsceneData.hpp>
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@ -1,5 +1,5 @@
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#include <boost/test/unit_test.hpp>
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#include <data/ObjectData.hpp>
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#include <data/ModelData.hpp>
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#include "test_globals.hpp"
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BOOST_AUTO_TEST_SUITE(ObjectDataTests)
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