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Merge branch 'master' of bitbucket.org:danharibo/gtfw

This commit is contained in:
Daniel Evans 2013-12-12 02:55:39 +00:00
commit 73c7e136e2
3 changed files with 61 additions and 2 deletions

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@ -9,8 +9,8 @@ include_directories(${PROJECT_SOURCE_DIR}/engine/include)
find_package(Boost COMPONENTS unit_test_framework REQUIRED) find_package(Boost COMPONENTS unit_test_framework REQUIRED)
include_directories(../framework2/include) include_directories(../framework2/include /usr/include/bullet)
target_link_libraries(run_tests renderware sfml-window sfml-system GL ${Boost_UNIT_TEST_FRAMEWORK_LIBRARY}) target_link_libraries(run_tests renderware sfml-window sfml-system GL GLEW BulletDynamics BulletCollision LinearMath ${Boost_UNIT_TEST_FRAMEWORK_LIBRARY})
add_test(UnitTests run_tests) add_test(UnitTests run_tests)

58
tests/test_object.cpp Normal file
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@ -0,0 +1,58 @@
#include <boost/test/unit_test.hpp>
#include <renderwure/objects/GTAInstance.hpp>
#include <renderwure/engine/GTAEngine.hpp>
BOOST_AUTO_TEST_SUITE(ObjectUnitTests)
GTAEngine e("");
BOOST_AUTO_TEST_CASE(instance_test_damage)
{
std::shared_ptr<ObjectData> object(new ObjectData);
GTAInstance inst(&e,
glm::vec3(0.f, 0.f, 0.f),
glm::quat(), nullptr,
glm::vec3(1.f),
object,
nullptr
);
GTAObject::DamageInfo dmg;
dmg.type = GTAObject::DamageInfo::Bullet;
dmg.hitpoints = 50.f;
// Set object to undamagable.
object->flags = 0;
BOOST_CHECK( ! inst.takeDamage(dmg) );
// Now make it damageable
object->flags = ObjectData::BREAKABLE;
BOOST_CHECK( inst.takeDamage(dmg) );
}
BOOST_AUTO_TEST_CASE(instance_test_destroy)
{
std::shared_ptr<ObjectData> object(new ObjectData);
GTAInstance inst(&e,
glm::vec3(0.f, 0.f, 0.f),
glm::quat(), nullptr,
glm::vec3(1.f),
object,
nullptr
);
GTAObject::DamageInfo dmg;
dmg.type = GTAObject::DamageInfo::Bullet;
dmg.hitpoints = inst.mHealth + 1.f;
// Now make it damageable
object->flags = ObjectData::BREAKABLE;
BOOST_CHECK( inst.takeDamage(dmg) );
BOOST_CHECK( inst.mHealth < 0.f );
}
BOOST_AUTO_TEST_SUITE_END()

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@ -449,6 +449,7 @@ void render()
if(debugObject) { if(debugObject) {
auto p = debugObject->getPosition(); auto p = debugObject->getPosition();
ss << "Position: " << p.x << " " << p.y << " " << p.z << std::endl; ss << "Position: " << p.x << " " << p.y << " " << p.z << std::endl;
ss << "Health: " << debugObject->mHealth << std::endl;
if(debugObject->type() == GTAObject::Vehicle) { if(debugObject->type() == GTAObject::Vehicle) {
GTAVehicle* vehicle = static_cast<GTAVehicle*>(debugObject); GTAVehicle* vehicle = static_cast<GTAVehicle*>(debugObject);
ss << "ID: " << vehicle->info.handling.ID << std::endl; ss << "ID: " << vehicle->info.handling.ID << std::endl;