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Removed GL_ARB_explicit_attrib_location extension

This commit is contained in:
Timmy Sjöstedt 2016-08-03 19:00:20 +02:00
parent 1500b6acbb
commit 756ddf2df2
3 changed files with 0 additions and 8 deletions

View File

@ -4,7 +4,6 @@ namespace GameShaders {
const char* WaterHQ::VertexShader = R"(
#version 330
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 0) in vec2 position;
out vec2 TexCoords;
@ -76,7 +75,6 @@ void main() {
const char* Mask3D::VertexShader = R"(
#version 330
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 0) in vec3 position;
@ -110,7 +108,6 @@ void main() {
const char* Sky::VertexShader = R"(
#version 330
#extension GL_ARB_explicit_attrib_location : enable
layout(std140) uniform SceneData {
mat4 projection;
@ -146,7 +143,6 @@ void main() {
const char* WorldObject::VertexShader = R"(
#version 330
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 0) in vec3 position;
layout(location = 1) in vec3 normal;
@ -285,7 +281,6 @@ void main()
const char* ScreenSpaceRect::VertexShader = R"(
#version 330
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 0) in vec2 position;
out vec2 TexCoords;
@ -317,7 +312,6 @@ void main()
const char* DefaultPostProcess::VertexShader = R"(
#version 330
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 0) in vec2 position;
out vec2 TexCoords;

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@ -8,7 +8,6 @@
const char* MapVertexShader = R"(
#version 330
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 0) in vec2 position;
out vec2 TexCoord;

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@ -58,7 +58,6 @@ glm::vec4 indexToCoord(int font, int index)
const char* TextVertexShader = R"(
#version 330
#extension GL_ARB_explicit_attrib_location : enable
layout(location = 0) in vec2 position;
layout(location = 3) in vec2 texcoord;