mirror of
https://github.com/rwengine/openrw.git
synced 2024-11-22 02:12:45 +01:00
config: log parsing Errors to a ParseResult object (which is queryable)
This commit is contained in:
parent
e0813e4378
commit
76f2665acf
@ -13,7 +13,7 @@ GameConfig::GameConfig(const std::string& configName,
|
||||
const std::string& configPath)
|
||||
: m_configName(configName)
|
||||
, m_configPath(configPath)
|
||||
, m_valid(false)
|
||||
, m_parseResult()
|
||||
, m_inputInvertY(false) {
|
||||
if (m_configPath.empty()) {
|
||||
m_configPath = getDefaultConfigPath();
|
||||
@ -23,7 +23,7 @@ GameConfig::GameConfig(const std::string& configName,
|
||||
auto configFile = getConfigFile();
|
||||
|
||||
std::string dummy;
|
||||
m_valid = parseConfig(ParseType::FILE, configFile, ParseType::CONFIG, dummy);
|
||||
m_parseResult = parseConfig(ParseType::FILE, configFile, ParseType::CONFIG, dummy);
|
||||
}
|
||||
|
||||
std::string GameConfig::getConfigFile() const {
|
||||
@ -31,7 +31,11 @@ std::string GameConfig::getConfigFile() const {
|
||||
}
|
||||
|
||||
bool GameConfig::isValid() const {
|
||||
return m_valid;
|
||||
return m_parseResult.isValid();
|
||||
}
|
||||
|
||||
const GameConfig::ParseResult &GameConfig::getParseResult() const {
|
||||
return m_parseResult;
|
||||
}
|
||||
|
||||
std::string GameConfig::getDefaultConfigPath() {
|
||||
@ -109,7 +113,7 @@ struct IntTranslator {
|
||||
}
|
||||
};
|
||||
|
||||
bool GameConfig::saveConfig() {
|
||||
GameConfig::ParseResult GameConfig::saveConfig() {
|
||||
auto filename = getConfigFile();
|
||||
return parseConfig(ParseType::CONFIG, "",
|
||||
ParseType::FILE, filename);
|
||||
@ -121,32 +125,32 @@ std::string GameConfig::getDefaultINIString() {
|
||||
return result;
|
||||
}
|
||||
|
||||
bool GameConfig::parseConfig(
|
||||
GameConfig::ParseResult GameConfig::parseConfig(
|
||||
GameConfig::ParseType srcType, const std::string &source,
|
||||
ParseType destType, std::string &destination)
|
||||
{
|
||||
pt::ptree srcTree;
|
||||
ParseResult parseResult;
|
||||
|
||||
try {
|
||||
if (srcType == ParseType::STRING) {
|
||||
pt::read_ini(source, srcTree);
|
||||
} else if (srcType == ParseType::FILE) {
|
||||
std::ifstream ifs(source);
|
||||
pt::read_ini(ifs, srcTree);
|
||||
pt::read_ini(source, srcTree);
|
||||
}
|
||||
} catch (pt::ini_parser_error &e) {
|
||||
// Catches illegal input files (nonsensical input, duplicate keys)
|
||||
parseResult.failInputFile(e.filename(), e.line(), e.message());
|
||||
RW_MESSAGE(e.what());
|
||||
return false;
|
||||
return parseResult;
|
||||
}
|
||||
|
||||
if (destType == ParseType::DEFAULT) {
|
||||
parseResult.failArgument();
|
||||
RW_ERROR("Target cannot be DEFAULT.");
|
||||
return false;
|
||||
return parseResult;
|
||||
}
|
||||
|
||||
bool success = true;
|
||||
|
||||
|
||||
auto read_config = [&](const std::string &key, auto &target,
|
||||
const auto &defaultValue, auto &translator,
|
||||
bool optional=true) {
|
||||
@ -168,15 +172,14 @@ bool GameConfig::parseConfig(
|
||||
} catch (pt::ptree_bad_path &e) {
|
||||
// Catches missing key-value pairs: fail when required
|
||||
if (!optional) {
|
||||
success = false;
|
||||
RW_MESSAGE(e.what());
|
||||
return;
|
||||
parseResult.failRequiredMissing(key);
|
||||
RW_MESSAGE(e.what());
|
||||
return;
|
||||
}
|
||||
sourceValue = defaultValue;
|
||||
} catch (pt::ptree_bad_data &e) {
|
||||
// Catches illegal value data: always fail
|
||||
success = false;
|
||||
RW_MESSAGE("invalid data");
|
||||
parseResult.failInvalidData(key);
|
||||
RW_MESSAGE(e.what());
|
||||
return;
|
||||
}
|
||||
@ -187,7 +190,7 @@ bool GameConfig::parseConfig(
|
||||
switch (destType) {
|
||||
case ParseType::DEFAULT:
|
||||
// Target cannot be DEFAULT (case already handled)
|
||||
success = false;
|
||||
parseResult.failArgument();
|
||||
break;
|
||||
case ParseType::CONFIG:
|
||||
// Don't care if success == false
|
||||
@ -211,8 +214,8 @@ bool GameConfig::parseConfig(
|
||||
|
||||
read_config("input.invert_y", this->m_inputInvertY, false, boolt);
|
||||
|
||||
if (!success)
|
||||
return success;
|
||||
if (!parseResult.isValid())
|
||||
return parseResult;
|
||||
|
||||
try {
|
||||
if (destType == ParseType::STRING) {
|
||||
@ -223,9 +226,64 @@ bool GameConfig::parseConfig(
|
||||
pt::write_ini(destination, srcTree);
|
||||
}
|
||||
} catch (pt::ini_parser_error &e) {
|
||||
success = false;
|
||||
parseResult.failOutputFile(e.filename(), e.line(), e.message());
|
||||
RW_MESSAGE(e.what());
|
||||
}
|
||||
|
||||
return success;
|
||||
return parseResult;
|
||||
}
|
||||
|
||||
GameConfig::ParseResult::ParseResult()
|
||||
: m_result(ErrorType::GOOD)
|
||||
, m_filename()
|
||||
, m_line(0)
|
||||
, m_message()
|
||||
, m_keys_requiredMissing()
|
||||
, m_keys_invalidData() {
|
||||
}
|
||||
|
||||
GameConfig::ParseResult::ErrorType GameConfig::ParseResult::type() const {
|
||||
return this->m_result;
|
||||
}
|
||||
|
||||
bool GameConfig::ParseResult::isValid() const {
|
||||
return this->type() == ErrorType::GOOD;
|
||||
}
|
||||
|
||||
void GameConfig::ParseResult::failInputFile(const std::string &filename, size_t line,
|
||||
const std::string &message) {
|
||||
this->m_result = ParseResult::ErrorType::INVALIDINPUTFILE;
|
||||
this->m_filename = filename;
|
||||
this->m_line = line;
|
||||
this->m_message = message;
|
||||
}
|
||||
|
||||
void GameConfig::ParseResult::failArgument() {
|
||||
this->m_result = ParseResult::ErrorType::INVALIDARGUMENT;
|
||||
}
|
||||
|
||||
void GameConfig::ParseResult::failRequiredMissing(const std::string &key) {
|
||||
this->m_result = ParseResult::ErrorType::INVALIDCONTENT;
|
||||
this->m_keys_requiredMissing.push_back(key);
|
||||
}
|
||||
|
||||
void GameConfig::ParseResult::failInvalidData(const std::string &key) {
|
||||
this->m_result = ParseResult::ErrorType::INVALIDCONTENT;
|
||||
this->m_keys_invalidData.push_back(key);
|
||||
}
|
||||
|
||||
void GameConfig::ParseResult::failOutputFile(const std::string &filename, size_t line, const std::string &message) {
|
||||
this->m_result = ParseResult::ErrorType::INVALIDOUTPUTFILE;
|
||||
this->m_filename = filename;
|
||||
this->m_line = line;
|
||||
this->m_message = message;
|
||||
}
|
||||
|
||||
const std::vector<std::string> &GameConfig::ParseResult::getKeysRequiredMissing() const {
|
||||
return this->m_keys_requiredMissing;
|
||||
}
|
||||
|
||||
const std::vector<std::string> &GameConfig::ParseResult::getKeysInvalidData() const {
|
||||
return this->m_keys_invalidData;
|
||||
}
|
||||
|
||||
|
@ -1,9 +1,104 @@
|
||||
#ifndef RWGAME_GAMECONFIG_HPP
|
||||
#define RWGAME_GAMECONFIG_HPP
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
class GameConfig {
|
||||
public:
|
||||
class ParseResult {
|
||||
public:
|
||||
enum ErrorType {
|
||||
/// GOOD: Input file/string was good
|
||||
GOOD,
|
||||
/// INVALIDINPUTFILE: There was some error while reading from a file or string or the input was ambiguous (e.g. duplicate keys)
|
||||
INVALIDINPUTFILE,
|
||||
/// INVALIDARGUMENT: The parser received impossible arguments
|
||||
INVALIDARGUMENT,
|
||||
/// INVALIDCONTENT: Some required keys were missing or some values were of incorrect type
|
||||
INVALIDCONTENT,
|
||||
/// INVALIDOUTPUTFILE: There was some error while writing to a file or string
|
||||
INVALIDOUTPUTFILE
|
||||
};
|
||||
/**
|
||||
* @brief ParseResult Holds the issues occurred while parsing of a config file.
|
||||
*/
|
||||
|
||||
ParseResult();
|
||||
/**
|
||||
* @brief type Get the type of error
|
||||
* @return Type of error or GOOD if there was no error
|
||||
*/
|
||||
ErrorType type() const;
|
||||
|
||||
/**
|
||||
* @brief getKeysRequiredMissing Get the keys that were missing
|
||||
* @return A vector with all the keys
|
||||
*/
|
||||
const std::vector<std::string> &getKeysRequiredMissing() const;
|
||||
|
||||
/**
|
||||
* @brief getKeysInvalidData Get the keys that contained invalid data
|
||||
* @return A vector with all the keys
|
||||
*/
|
||||
const std::vector<std::string> &getKeysInvalidData() const;
|
||||
/**
|
||||
* @brief failInputFile Fail because the input file was invalid
|
||||
* @param filename Filename of the invalid file
|
||||
* @param line Line number where the error is located
|
||||
* @param message Description of the error
|
||||
*/
|
||||
void failInputFile(const std::string &filename, size_t line, const std::string &message);
|
||||
|
||||
/**
|
||||
* @brief failArgument Fail because an argument was invalid
|
||||
*/
|
||||
void failArgument();
|
||||
|
||||
/**
|
||||
* @brief failRequiredMissing Fail because a required key is missing
|
||||
* @param key The key that is missing
|
||||
*/
|
||||
void failRequiredMissing(const std::string &key);
|
||||
|
||||
/**
|
||||
* @brief failInvalidData Fail because a key contains invalid data
|
||||
* @param key The key that contains invalid data
|
||||
*/
|
||||
void failInvalidData(const std::string &key);
|
||||
|
||||
/**
|
||||
* @brief failOutputFile Fail because an error occurred while while writing to the output
|
||||
* @param filename Filename of the invalid file
|
||||
* @param line Line number where the error is located
|
||||
* @param message Description of the error
|
||||
*/
|
||||
void failOutputFile(const std::string &filename, size_t line, const std::string &message);
|
||||
|
||||
/**
|
||||
* @brief isValid
|
||||
* @return True if the loaded configuration is valid
|
||||
*/
|
||||
bool isValid() const;
|
||||
private:
|
||||
/// Type of the failure
|
||||
ErrorType m_result;
|
||||
|
||||
/// Filename of the invalid input or output file
|
||||
std::string m_filename;
|
||||
|
||||
/// Line number where the failure occurred (on invalid input or output file)
|
||||
size_t m_line;
|
||||
|
||||
/// Description of the failure (on invalid input or output file)
|
||||
std::string m_message;
|
||||
|
||||
/// All required keys that are missing
|
||||
std::vector<std::string> m_keys_requiredMissing;
|
||||
|
||||
/// All keys that contain invalid data
|
||||
std::vector<std::string> m_keys_invalidData;
|
||||
};
|
||||
|
||||
/**
|
||||
* @brief GameConfig Loads a game configuration
|
||||
* @param configName The configuration filename to load
|
||||
@ -20,7 +115,7 @@ public:
|
||||
/**
|
||||
* @brief writeConfig Save the game configuration
|
||||
*/
|
||||
bool saveConfig();
|
||||
ParseResult saveConfig();
|
||||
|
||||
/**
|
||||
* @brief isValid
|
||||
@ -28,6 +123,12 @@ public:
|
||||
*/
|
||||
bool isValid() const;
|
||||
|
||||
/**
|
||||
* @brief getParseResult Get more information on parsing failures
|
||||
* @return A ParseResult object containing more information
|
||||
*/
|
||||
const ParseResult &getParseResult() const;
|
||||
|
||||
/**
|
||||
* @brief getConfigString Returns the content of the default INI configuration.
|
||||
* @return INI string
|
||||
@ -66,13 +167,13 @@ private:
|
||||
* INI string if srcType == STRING
|
||||
* @return True if the parsing succeeded
|
||||
*/
|
||||
bool parseConfig(ParseType srcType, const std::string &source,
|
||||
ParseResult parseConfig(ParseType srcType, const std::string &source,
|
||||
ParseType destType, std::string &destination);
|
||||
|
||||
/* Config State */
|
||||
std::string m_configName;
|
||||
std::string m_configPath;
|
||||
bool m_valid;
|
||||
ParseResult m_parseResult;
|
||||
|
||||
/* Actual Configuration */
|
||||
|
||||
|
@ -58,13 +58,27 @@ public:
|
||||
std::string dirname() {
|
||||
return this->m_path.parent_path().string();
|
||||
}
|
||||
void change_perms_readonly() {
|
||||
fs::permissions(this->m_path, fs::perms::owner_read
|
||||
| fs::perms::group_read | fs::perms::others_read);
|
||||
}
|
||||
template<typename T>
|
||||
void write(T t) {
|
||||
bool append(T t) {
|
||||
// Append argument at the end of the file.
|
||||
// File is open/closes repeatedly. Not optimal.
|
||||
std::ofstream ofs(this->path(), std::ios::out | std::ios::app);
|
||||
ofs << t;
|
||||
ofs.close();
|
||||
return ofs.good();
|
||||
}
|
||||
template<typename T>
|
||||
bool write(T t) {
|
||||
// Write the argument to the file, discarding all contents.
|
||||
// File is open/closes repeatedly. Not optimal.
|
||||
std::ofstream ofs(this->path(), std::ios::out | std::ios::trunc);
|
||||
ofs << t;
|
||||
ofs.close();
|
||||
return ofs.good();
|
||||
}
|
||||
private:
|
||||
static fs::path getRandomFilePath() {
|
||||
@ -88,14 +102,18 @@ BOOST_AUTO_TEST_CASE(test_TempFile) {
|
||||
BOOST_CHECK_EQUAL(tempFile.exists(), true);
|
||||
tempFile.remove();
|
||||
|
||||
tempFile.write("abc");
|
||||
tempFile.write("def");
|
||||
BOOST_CHECK_EQUAL(tempFile.append("abc"), true);
|
||||
BOOST_CHECK_EQUAL(tempFile.append("def"), true);
|
||||
BOOST_CHECK_EQUAL(tempFile.exists(), true);
|
||||
tempFile.touch();
|
||||
std::ifstream ifs(tempFile.path());
|
||||
std::string line;
|
||||
std::getline(ifs, line);
|
||||
BOOST_CHECK_EQUAL(line, "abcdef");
|
||||
|
||||
tempFile.change_perms_readonly();
|
||||
BOOST_CHECK_EQUAL(tempFile.write("abc"), false);
|
||||
BOOST_CHECK_EQUAL(tempFile.append("def"), false);
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(test_config_valid) {
|
||||
@ -103,11 +121,14 @@ BOOST_AUTO_TEST_CASE(test_config_valid) {
|
||||
auto cfg = getValidConfig();
|
||||
|
||||
TempFile tempFile;
|
||||
tempFile.write(cfg);
|
||||
tempFile.append(cfg);
|
||||
|
||||
GameConfig config(tempFile.filename(), tempFile.dirname());
|
||||
|
||||
BOOST_CHECK(config.isValid());
|
||||
BOOST_CHECK_EQUAL(config.getParseResult().type(), GameConfig::ParseResult::GOOD);
|
||||
BOOST_CHECK_EQUAL(config.getParseResult().getKeysRequiredMissing().size(), 0);
|
||||
BOOST_CHECK_EQUAL(config.getParseResult().getKeysInvalidData().size(), 0);
|
||||
|
||||
BOOST_CHECK_EQUAL(config.getGameDataPath(), "/dev/test");
|
||||
BOOST_CHECK_EQUAL(config.getGameLanguage(), "american");
|
||||
@ -121,11 +142,14 @@ BOOST_AUTO_TEST_CASE(test_config_valid_modified) {
|
||||
cfg["input"]["invert_y"] = "0";
|
||||
|
||||
TempFile tempFile;
|
||||
tempFile.write(cfg);
|
||||
tempFile.append(cfg);
|
||||
|
||||
GameConfig config(tempFile.filename(), tempFile.dirname());
|
||||
|
||||
BOOST_CHECK(config.isValid());
|
||||
BOOST_CHECK_EQUAL(config.getParseResult().type(), GameConfig::ParseResult::GOOD);
|
||||
BOOST_CHECK_EQUAL(config.getParseResult().getKeysRequiredMissing().size(), 0);
|
||||
BOOST_CHECK_EQUAL(config.getParseResult().getKeysInvalidData().size(), 0);
|
||||
|
||||
BOOST_CHECK_EQUAL(config.getInputInvertY(), false);
|
||||
BOOST_CHECK_EQUAL(config.getGameDataPath(), "Liberty City");
|
||||
@ -137,33 +161,49 @@ BOOST_AUTO_TEST_CASE(test_config_save) {
|
||||
cfg["game"]["path"] = "Liberty City";
|
||||
|
||||
TempFile tempFile;
|
||||
tempFile.write(cfg);
|
||||
tempFile.append(cfg);
|
||||
|
||||
GameConfig config(tempFile.filename(), tempFile.dirname());
|
||||
|
||||
BOOST_CHECK(config.isValid());
|
||||
|
||||
|
||||
tempFile.remove();
|
||||
BOOST_CHECK(!tempFile.exists());
|
||||
|
||||
BOOST_CHECK(config.saveConfig());
|
||||
auto writeResult = config.saveConfig();
|
||||
BOOST_CHECK(writeResult.isValid());
|
||||
BOOST_CHECK(tempFile.exists());
|
||||
|
||||
GameConfig config2(tempFile.filename(), tempFile.dirname());
|
||||
|
||||
BOOST_CHECK_EQUAL(config2.getGameDataPath(), "Liberty City");
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(test_config_save_readonly) {
|
||||
// Test whether saving to a readonly INI file fails
|
||||
auto cfg = getValidConfig();
|
||||
|
||||
TempFile tempFile;
|
||||
tempFile.append(cfg);
|
||||
tempFile.change_perms_readonly();
|
||||
|
||||
GameConfig config(tempFile.filename(), tempFile.dirname());
|
||||
BOOST_CHECK_EQUAL(config.isValid(), true);
|
||||
|
||||
auto writeResult = config.saveConfig();
|
||||
BOOST_CHECK(!writeResult.isValid());
|
||||
BOOST_CHECK_EQUAL(writeResult.type(), GameConfig::ParseResult::INVALIDOUTPUTFILE);
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(test_config_valid_default) {
|
||||
// Test whether the default INI string is valid
|
||||
TempFile tempFile;
|
||||
BOOST_CHECK(!tempFile.exists());
|
||||
|
||||
|
||||
GameConfig config(tempFile.filename(), tempFile.dirname());
|
||||
BOOST_CHECK(!config.isValid());
|
||||
|
||||
auto defaultINI = config.getDefaultINIString();
|
||||
tempFile.write(defaultINI);
|
||||
tempFile.append(defaultINI);
|
||||
|
||||
config = GameConfig(tempFile.filename(), tempFile.dirname());
|
||||
BOOST_CHECK(config.isValid());
|
||||
@ -175,11 +215,13 @@ BOOST_AUTO_TEST_CASE(test_config_invalid_duplicate) {
|
||||
cfg["input"]["invert_y "] = "0";
|
||||
|
||||
TempFile tempFile;
|
||||
tempFile.write(cfg);
|
||||
tempFile.append(cfg);
|
||||
|
||||
GameConfig config(tempFile.filename(), tempFile.dirname());
|
||||
|
||||
BOOST_CHECK(!config.isValid());
|
||||
const auto &parseResult = config.getParseResult();
|
||||
BOOST_CHECK_EQUAL(parseResult.type(), GameConfig::ParseResult::INVALIDINPUTFILE);
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(test_config_invalid_required_missing) {
|
||||
@ -188,11 +230,19 @@ BOOST_AUTO_TEST_CASE(test_config_invalid_required_missing) {
|
||||
cfg["game"].erase("path");
|
||||
|
||||
TempFile tempFile;
|
||||
tempFile.write(cfg);
|
||||
tempFile.append(cfg);
|
||||
|
||||
GameConfig config(tempFile.filename(), tempFile.dirname());
|
||||
|
||||
BOOST_CHECK(!config.isValid());
|
||||
|
||||
const auto &parseResult = config.getParseResult();
|
||||
BOOST_CHECK_EQUAL(parseResult.type(), GameConfig::ParseResult::INVALIDCONTENT);
|
||||
|
||||
BOOST_CHECK_EQUAL(parseResult.getKeysRequiredMissing().size(), 1);
|
||||
BOOST_CHECK_EQUAL(parseResult.getKeysInvalidData().size(), 0);
|
||||
|
||||
BOOST_CHECK_EQUAL(parseResult.getKeysRequiredMissing()[0], "game.path");
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(test_config_invalid_wrong_type) {
|
||||
@ -201,16 +251,24 @@ BOOST_AUTO_TEST_CASE(test_config_invalid_wrong_type) {
|
||||
cfg["input"]["invert_y"]="d";
|
||||
|
||||
TempFile tempFile;
|
||||
tempFile.write(cfg);
|
||||
tempFile.append(cfg);
|
||||
|
||||
GameConfig config(tempFile.filename(), tempFile.dirname());
|
||||
|
||||
BOOST_CHECK(!config.isValid());
|
||||
|
||||
const auto &parseResult = config.getParseResult();
|
||||
BOOST_CHECK_EQUAL(parseResult.type(), GameConfig::ParseResult::INVALIDCONTENT);
|
||||
|
||||
BOOST_CHECK_EQUAL(parseResult.getKeysRequiredMissing().size(), 0);
|
||||
BOOST_CHECK_EQUAL(parseResult.getKeysInvalidData().size(), 1);
|
||||
|
||||
BOOST_CHECK_EQUAL(parseResult.getKeysInvalidData()[0], "input.invert_y");
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(test_config_invalid_empty) {
|
||||
// Test reading empty configuration file
|
||||
|
||||
// An empty file has a valid data structure, but has missing keys and is thus invalid.
|
||||
TempFile tempFile;
|
||||
tempFile.touch();
|
||||
BOOST_CHECK(tempFile.exists());
|
||||
@ -218,6 +276,10 @@ BOOST_AUTO_TEST_CASE(test_config_invalid_empty) {
|
||||
GameConfig config(tempFile.filename(), tempFile.dirname());
|
||||
|
||||
BOOST_CHECK(!config.isValid());
|
||||
|
||||
const auto &parseResult = config.getParseResult();
|
||||
BOOST_CHECK_EQUAL(parseResult.type(), GameConfig::ParseResult::INVALIDCONTENT);
|
||||
BOOST_CHECK_GE(parseResult.getKeysRequiredMissing().size(), 1);
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_CASE(test_config_invalid_nonexisting) {
|
||||
@ -228,6 +290,9 @@ BOOST_AUTO_TEST_CASE(test_config_invalid_nonexisting) {
|
||||
GameConfig config(tempFile.filename(), tempFile.dirname());
|
||||
|
||||
BOOST_CHECK(!config.isValid());
|
||||
|
||||
const auto &parseResult = config.getParseResult();
|
||||
BOOST_CHECK_EQUAL(parseResult.type(), GameConfig::ParseResult::INVALIDINPUTFILE);
|
||||
}
|
||||
|
||||
BOOST_AUTO_TEST_SUITE_END()
|
||||
|
Loading…
Reference in New Issue
Block a user