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@ -108,9 +108,9 @@ inline bool objectInRadius(const ScriptArguments& args, const Tobj& object, cons
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return preconditions && objectInSphere(object, center, radius);
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}
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template <class Tvec>
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inline bool objectInRadiusNear(const ScriptArguments& args, GameObject* object, GameObject* near, const Tvec& radius, bool marker, bool preconditions = true)
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inline bool objectInRadiusNear(const ScriptArguments& args, GameObject* object, GameObject* obj_near, const Tvec& radius, bool marker, bool preconditions = true)
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{
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Tvec center (near->getPosition());
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Tvec center (obj_near->getPosition());
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if (marker) {
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drawAreaIndicator(args, center, radius);
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}
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