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Fix camera angles being outta whack

This commit is contained in:
Daniel Evans 2014-05-31 12:38:30 +01:00
parent 052ce629c4
commit 7acec24597

View File

@ -67,15 +67,19 @@ void IngameState::tick(float dt)
float viewDistance = _playerCharacter->getCurrentVehicle() ? -3.5f : -2.5f; float viewDistance = _playerCharacter->getCurrentVehicle() ? -3.5f : -2.5f;
glm::vec3 localView{0.f, -viewDistance, 1.f}; glm::vec3 localview;
localView = vR * localView; float vy = cos(_lookAngles.y);
localview.x = -sin(-_lookAngles.x) * vy;
localview.y = -cos(-_lookAngles.x) * vy;
localview.z = -sin(_lookAngles.y);
localview *= viewDistance;
glm::vec3 viewPos = _playerCharacter->getPosition(); glm::vec3 viewPos = _playerCharacter->getPosition();
if(_playerCharacter->getCurrentVehicle()) { if(_playerCharacter->getCurrentVehicle()) {
viewPos = _playerCharacter->getCurrentVehicle()->getPosition(); viewPos = _playerCharacter->getCurrentVehicle()->getPosition();
} }
setViewParameters( viewPos + localView, _lookAngles ); setViewParameters( viewPos + localview, _lookAngles );
} }
void IngameState::handleEvent(const sf::Event &event) void IngameState::handleEvent(const sf::Event &event)