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Delete traffic when creating new entities from 0x00a5, 0x009a
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3fee2ba5c4
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@ -217,6 +217,23 @@ inline BlipData createObjectBlipSprite(const ScriptArguments& args,
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ScriptModel getModel(const ScriptArguments& args, ScriptModel model);
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inline void clearSpaceForObject(const ScriptArguments& args,
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GameObject* object) {
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RW_ASSERT(object->getModel());
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auto radius = object->getModel()->getBoundingRadius();
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const auto& overlapping = args.getWorld()->findOverlappingObjects(
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object->getPosition(), radius);
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for (const auto& found : overlapping) {
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if (found->canBeRemoved())
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args.getWorld()->destroyObjectQueued(found);
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// @todo check collision meshes for real intersection
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}
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}
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inline void addObjectToMissionCleanup(const ScriptArguments& args,
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GameObject* object) {
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if (args.getThread()->isMission) {
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@ -1797,11 +1797,11 @@ void opcode_009a(const ScriptArguments& args, const ScriptPedType pedType, const
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character->applyOffset();
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character->setLifetime(GameObject::MissionLifetime);
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script::clearSpaceForObject(args, character);
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if (args.getThread()->isMission) {
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script::addObjectToMissionCleanup(args, character);
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}
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/// @todo track object mission status
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}
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/**
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@ -1947,6 +1947,8 @@ void opcode_00a5(const ScriptArguments& args, const ScriptModelID model, ScriptV
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vehicle->applyOffset();
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vehicle->setLifetime(GameObject::MissionLifetime);
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script::clearSpaceForObject(args, vehicle);
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if (args.getThread()->isMission) {
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script::addObjectToMissionCleanup(args, vehicle);
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}
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@ -5035,7 +5037,6 @@ void opcode_01c4(const ScriptArguments& args, const ScriptObject object) {
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@arg character Character/ped
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*/
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void opcode_01c5(const ScriptArguments& args, const ScriptCharacter character) {
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RW_UNUSED(args);
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script::removeObjectFromMissionCleanup(args, character);
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}
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@ -5046,7 +5047,6 @@ void opcode_01c5(const ScriptArguments& args, const ScriptCharacter character) {
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@arg vehicle Car/vehicle
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*/
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void opcode_01c6(const ScriptArguments& args, const ScriptVehicle vehicle) {
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RW_UNUSED(args);
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script::removeObjectFromMissionCleanup(args, vehicle);
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}
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@ -5057,7 +5057,6 @@ void opcode_01c6(const ScriptArguments& args, const ScriptVehicle vehicle) {
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@arg object Object
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*/
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void opcode_01c7(const ScriptArguments& args, const ScriptObject object) {
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RW_UNUSED(args);
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script::removeObjectFromMissionCleanup(args, object);
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}
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