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implement isPlayer()

This commit is contained in:
Aldoxtor 2017-05-02 17:40:06 +02:00 committed by Daniel Evans
parent 7f2c512f50
commit 7b0b82c502
2 changed files with 2 additions and 2 deletions

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@ -6,11 +6,11 @@ class PlayerController;
class Logger;
class GameData;
class GameState;
#include <ai/AIGraph.hpp>
#include <ai/AIGraphNode.hpp>
#include <audio/SoundManager.hpp>
#include <engine/GameState.hpp>
class CutsceneObject;
#include <objects/ObjectTypes.hpp>

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@ -385,7 +385,7 @@ void CharacterObject::setPosition(const glm::vec3& pos) {
}
bool CharacterObject::isPlayer() const {
return true; /// @todo implement detection via playerObject
return engine->state->playerObject == getGameObjectID();
}
bool CharacterObject::isAlive() const {