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Use array in place of vector for draw texture state
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@ -7,6 +7,7 @@
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#include <memory>
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#include <string>
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#include <vector>
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#include <array>
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#include <glm/glm.hpp>
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@ -69,7 +70,7 @@ enum class DepthMode {
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class Renderer {
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public:
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typedef std::vector<GLuint> Textures;
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typedef std::array<GLuint,2> Textures;
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/**
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* @brief The DrawParameters struct stores drawing state
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