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Merge pull request #521 from madebr/fixCharacterController

rwengine: check whether character is player
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Daniel Evans 2018-06-21 21:17:22 +01:00 committed by GitHub
commit 7cc5731ad1
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@ -122,7 +122,7 @@ void CharacterObject::destroyActor() {
glm::vec3 CharacterObject::updateMovementAnimation(float dt) {
glm::vec3 animTranslate{};
if (controller) {
if (isPlayer()) {
auto c = static_cast<PlayerController*>(controller);
if (c->isTalkingOnPayphone()) {