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rwgame: Print gamefiles load time on startup.

This commit is contained in:
Christoph Heiss 2020-05-15 16:50:30 +02:00 committed by Anonymous Maarten
parent a43d241fda
commit 7d73e199c8

View File

@ -26,6 +26,7 @@
#include <objects/VehicleObject.hpp>
#include <boost/algorithm/string/predicate.hpp>
#include <chrono>
#include <functional>
#include <iomanip>
#include <iostream>
@ -59,6 +60,7 @@ RWGame::RWGame(Logger& log, const std::optional<RWArgConfigLayer> &args)
RW_PROFILE_THREAD("Main");
RW_TIMELINE_ENTER("Startup", MP_YELLOW);
auto loadTimeStart = std::chrono::steady_clock::now();
bool newgame = false;
bool test = false;
std::optional<std::string> startSave;
@ -127,6 +129,11 @@ RWGame::RWGame(Logger& log, const std::optional<RWArgConfigLayer> &args)
}
});
auto loadTimeEnd = std::chrono::steady_clock::now();
auto loadTime =
std::chrono::duration_cast<std::chrono::milliseconds>(loadTimeEnd - loadTimeStart);
log.info("Game", "Loading took " + std::to_string(loadTime.count()) + " ms");
log.info("Game", "Started");
RW_TIMELINE_LEAVE("Startup");
}
@ -557,7 +564,7 @@ void RWGame::tick(float dt) {
while (scriptTimerAccumulator >= timerClockRate) {
// Original game uses milliseconds
(*state.scriptTimerVariable) -= timerClockRate * 1000;
// 11 seconds
if (*state.scriptTimerVariable <= 11000 &&
beepTime - *state.scriptTimerVariable >= 1000) {
@ -565,7 +572,7 @@ void RWGame::tick(float dt) {
// @todo beep
}
if (*state.scriptTimerVariable <= 0) {
(*state.scriptTimerVariable) = 0;
state.scriptTimerVariable = nullptr;