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Fix paramedic & vigilante submissions (#491)

Opcodes
0376 opcode "create_random_actor" was unimplemented and did return garbage to the script, and dereferencing nonexistent actor caused crashes
This commit is contained in:
husho 2018-06-18 15:36:27 +03:00 committed by darkf
parent 595b671f6d
commit 7f249ecf89

View File

@ -5431,13 +5431,12 @@ void opcode_01e8(const ScriptArguments& args, ScriptVec3 coord0, ScriptVec3 coor
opcode 01e9
@arg vehicle Car/vehicle
@arg arg2
@arg numOfPassengers
*/
void opcode_01e9(const ScriptArguments& args, const ScriptVehicle vehicle, ScriptInt& arg2) {
RW_UNIMPLEMENTED_OPCODE(0x01e9);
RW_UNUSED(vehicle);
RW_UNUSED(arg2);
void opcode_01e9(const ScriptArguments& args, const ScriptVehicle vehicle,
ScriptInt& numOfPassengers) {
RW_UNUSED(args);
numOfPassengers = vehicle->seatOccupants.size();
}
/**
@ -5445,13 +5444,12 @@ void opcode_01e9(const ScriptArguments& args, const ScriptVehicle vehicle, Scrip
opcode 01ea
@arg vehicle Car/vehicle
@arg arg2
@arg maxNumOfPassengers
*/
void opcode_01ea(const ScriptArguments& args, const ScriptVehicle vehicle, ScriptInt& arg2) {
RW_UNIMPLEMENTED_OPCODE(0x01ea);
RW_UNUSED(vehicle);
RW_UNUSED(arg2);
void opcode_01ea(const ScriptArguments& args, const ScriptVehicle vehicle,
ScriptInt& maxNumOfPassengers) {
RW_UNUSED(args);
maxNumOfPassengers = vehicle->info->seats.size();
}
/**
@ -9939,11 +9937,22 @@ void opcode_0375(const ScriptArguments& args, const ScriptString gxtEntry0, cons
@arg coord Coordinates
@arg character Character/ped
*/
void opcode_0376(const ScriptArguments& args, ScriptVec3 coord, ScriptCharacter& character) {
RW_UNIMPLEMENTED_OPCODE(0x0376);
RW_UNUSED(coord);
RW_UNUSED(character);
RW_UNUSED(args);
void opcode_0376(const ScriptArguments& args, ScriptVec3 coord,
ScriptCharacter& character) {
coord = script::getGround(args, coord);
auto world = args.getWorld();
auto state = args.getState();
auto data = world->data;
auto zone = data->findZoneAt(
world->getPlayer()->getCharacter()->getPosition());
const bool day =
(state->basic.gameHour >= 8 && state->basic.gameHour <= 19);
const int groupId =
zone ? (day ? zone->pedGroupDay : zone->pedGroupNight) : 0;
const auto& pedGroup = data->pedgroups.at(groupId);
const auto model = pedGroup.at(
args.getVM()->getRandomNumber((std::size_t)0, pedGroup.size() - 1));
character = world->createPedestrian(model, coord + script::kSpawnOffset);
}
/**
@ -11097,11 +11106,9 @@ void opcode_03c5(const ScriptArguments& args, ScriptVec3 coord, const ScriptFloa
bool opcode_03c6(const ScriptArguments& args, const ScriptLevel island) {
// The parameter to this is actually the island number.
// Not sure how that will fit into the scheme of full paging
/// @todo use the current player zone island number to return the correct value.
// this might be very slow
auto world = args.getWorld();
auto plyChar = world->pedestrianPool.find(world->state->playerObject);
auto zone = world->data->findZoneAt(plyChar->getPosition());
auto zone = world->data->findZoneAt(
world->getPlayer()->getCharacter()->getPosition());
return island == zone->island;
}